Guez, Arthur
Chun-Ting
10 papers on CoChat
Most cited papers
- Verified
Mastering the game of Go with deep neural networks and tree search
Silver, D., Huang, A., Maddison, C. J., Guez, A., Sifre, L., van den Driessche, G., Schrittwieser, J., Antonoglou, I., Panneershelvam, V., Lanctot, M., et al. (2016) · Nature
Artificial Intelligence in GamesArtificial Intelligence Applications
Cited by 15,612
- Verified
Mastering the game of Go without human knowledge
Silver, D., Schrittwieser, J., Simonyan, K., Antonoglou, I., Huang, A., Guez, A., Hubert, T., Baker, L., Lai, M., Bolton, A., et al. (2017) · Nature
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 9,084
- Verified
A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
Silver, D., Hubert, T., Schrittwieser, J., Antonoglou, I., Lai, M., Guez, A., Lanctot, M., Sifre, L., Kumaran, D., Graepel, T., et al. (2018) · Science
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 3,562
- Verified
Deep Reinforcement Learning with Double Q-Learning
Van Hasselt, H., Guez, A., & Silver, D. (2016) · Proceedings of the AAAI Conference on Artificial Intelligence
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 3,318
- Verified
Mastering Atari, Go, chess and shogi by planning with a learned model
Schrittwieser, J., Antonoglou, I., Hubert, T., Simonyan, K., Sifre, L., Schmitt, S., Guez, A., Lockhart, E., Hassabis, D., Graepel, T., et al. (2020) · Nature
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 1,214
- Verified
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Schrittwieser, J., Antonoglou, I., Hubert, T., Simonyan, K., Sifre, L., Schmitt, S., Guez, A., Lockhart, E., Hassabis, D., Graepel, T., et al. (2019) · arXiv
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 1,214
- Verified
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Silver, D., Hubert, T., Schrittwieser, J., Antonoglou, I., Lai, M., Guez, A., Lanctot, M., Sifre, L., Kumaran, D., Graepel, T., et al. (2017) · arXiv
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 1,102
- Verified
Gemini: A Family of Highly Capable Multimodal Models
Gemini Team, Anil, R., Borgeaud, S., Alayrac, J.-B., Yu, J., Soricut, R., Schalkwyk, J., Dai, A. M., Hauth, A., Millican, K., et al. (2023) · arXiv
Multimodal Machine Learning ApplicationsTopic Modeling
Cited by 990
- Verified
Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context
Gemini Team, Georgiev, P., Lei, V. I., Burnell, R., Bai, L., Gulati, A., Tanzer, G., Vincent, D., Pan, Z., Wang, S., et al. (2024) · arXiv
Multimodal Machine Learning ApplicationsTopic Modeling
Cited by 306
- Verified
Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities
Comanici, G., Bieber, E., Schaekermann, M., Pasupat, I., Sachdeva, N., Dhillon, I., Blistein, M., Ram, O., Zhang, D., Rosen, E., et al. (2025) · arXiv
Multimodal Machine Learning ApplicationsTopic Modeling
Cited by 69
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