Lai, Matthew
5 papers on CoChatORCID 0009-0004-0888-0249
Most cited papers
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Mastering the game of Go without human knowledge
Silver, D., Schrittwieser, J., Simonyan, K., Antonoglou, I., Huang, A., Guez, A., Hubert, T., Baker, L., Lai, M., Bolton, A., et al. (2017) · Nature
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 9,084
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A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
Silver, D., Hubert, T., Schrittwieser, J., Antonoglou, I., Lai, M., Guez, A., Lanctot, M., Sifre, L., Kumaran, D., Graepel, T., et al. (2018) · Science
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 3,562
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Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Silver, D., Hubert, T., Schrittwieser, J., Antonoglou, I., Lai, M., Guez, A., Lanctot, M., Sifre, L., Kumaran, D., Graepel, T., et al. (2017) · arXiv
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 1,102
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Interaction Networks for Learning about Objects, Relations and Physics
Battaglia, P. W., Pascanu, R., Lai, M., Rezende, D., & Kavukcuoglu, K. (2016) · arXiv
Model Reduction and Neural NetworksReinforcement Learning in Robotics
Cited by 969
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Genie: Generative Interactive Environments
Bruce, J., Dennis, M., Edwards, A., Parker-Holder, J., Shi, Y., Hughes, E., Lai, M., Mavalankar, A., Steigerwald, R., Apps, C., et al. (2024) · arXiv
Reinforcement Learning in RoboticsGenerative Adversarial Networks and Image Synthesis
Cited by 23
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