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The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.

Domain specificity of spatial expertise: the case of video game players

Open access
Sims, Valerie K., Mayer, Richard E.·2002·Applied Cognitive Psychology

Abstract

Two experiments examined whether video game expertise transfers to performance on measures of spatial ability. In Experiment 1, skilled Tetris players outperformed non‐Tetris players on mental rotation of shapes that were either identical to or very similar to Tetris shapes, but not on other tests of spatial ability. The pattern of performance on those mental rotation tasks revealed that skilled Tetris Players used the same mental rotation procedures as non‐Tetris players, but when Tetris shapes were used, they executed them more quickly. In Experiment 2, non‐Tetris players who received 12 hours of Tetris‐playing experience did not differ from matched control students in pretest‐to‐posttest gains on tests of spatial ability. However, Tetris‐experienced participants were more likely to use an alternative type of mental rotation for Tetris shapes than were Tetris‐inexperienced participants. The results suggest that spatial expertise is highly domain‐specific and does not transfer broadly to other domains. Copyright © 2002 John Wiley & Sons, Ltd.

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Metadata

Authors
Sims, V. K., & Mayer, R. E.
Venue
Applied Cognitive Psychology
Publisher
Wiley
Published
2001-12-21
Volume
16
Issue
1
Pages
97-115
ISSN
  • 0888-4080 (ISSN-L)
  • 1099-0720
OpenAlex
W2042310072
Cited by
284
References
2
FWCI
7.89
Type
journal article
Language
en
Open access
bronze

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CoChat. (2026). Citation check: Domain specificity of spatial expertise: the case of video game players. https://app.cochat.ai/papers/10.1002/acp.759
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Sims, V. K., & Mayer, R. E. (2002). Domain specificity of spatial expertise: the case of video game players. Applied Cognitive Psychology. https://doi.org/10.1002/acp.759

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