Cited by 84Motivation and Self-Concept in SportsImpact of Technology on AdolescentsGrit, Self-Efficacy, and Motivation

Two sides of the same coin: The differentiating role of need satisfaction and frustration in passion for screen‐based activities

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Tóth‐Király, István, Bőthe, Beáta, Márki, Anett Neszta, Rigó, Adrien, Orosz, Gábor·2019·European Journal of Social Psychology

Abstract

Rooted in Self‐Determination Theory, the present research sought to investigate whether the “bright” and “dark” side of human functioning (need satisfaction and need frustration, respectively) would, as determinants, differentially predict harmonious passion ( HP ) and obsessive passion ( OP ) for screen‐based activities such as Facebook use, TV series watching, online gaming, and smartphone gaming. For this purpose, four cross‐sectional studies were carried out ( N total = 1,065). Results showed that, across all activities, need satisfaction was negatively related to OP , but not HP . A similar pattern emerged with need frustration: It was positively related to OP , but not HP . Moreover, even after controlling for the self‐reported amount of time spent on the activities, HP predicted adaptive, activity‐specific outcomes, whereas OP predicted maladaptive ones. These findings suggest that general need satisfaction may be a protective factor against the compensatory function of OP , but need frustration may be a potential risk factor of OP and both should be taken into account in the case of passion for screen‐based activities.

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  • Gaming is an activity that can fulfil basic psychological needs such as relatedness, autonomy and competence, especially for players able to successfully integrate their gaming activities with other important life domains.

    “Research has shown that gaming is an activity that can fulfil basic psychological needs such as relatedness, autonomy and competence 133 , especially for players able to successfully integrate their gaming activities with other important life domains 134-136 .”

    From Emerging experience with selected new categories in the <scp>ICD</scp>‐11: complex <scp>PTSD</scp>, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour disorder (2022) · cites this paper as [136]

    The ‘On the Dualistic Model of Passion’ section describes harmonious engagement as remaining in balance with other aspects of life, supporting the integration part of the clause cited to this paper. But the ‘Need Satisfaction and Need Frustration as Predictors of Passion’ section reports mostly nonsignificant associations between need satisfaction and harmonious passion; it does not establish that gaming fulfils psychological needs especially for players who integrate it with other life domains. The preceding list of needs carries a separate citation in the citing sentence. (LLM, conf=0.82)

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References 83 · Cited by 84

Research works printed but not linked: 2

  1. Marsh, H. W., Hau, K.-T., & Grayson, D. (2005). Goodness of fit evaluation in structural equation modeling. In A. Maydeu-Olivares & J. McArdle (Eds.), Contemporary psy- chometrics: A festschrift for Roderick P. McDonald (pp. 275- 340). Mahwah, NJ: Erlbaum.
  2. Muth en, L.K., & Muth en, B.O. (1998-2015). Mplus user's guide (7th ed.) Los Angeles, CA: Muth en & Muth en.

Authors
Tóth‐Király, I., Bőthe, B., Márki, A. N., Rigó, A., & Orosz, G.
Affiliations
Eötvös Loránd University (HU)
Corresponding author
Tóth‐Király, István
Venue
European Journal of Social Psychology
Publisher
Wiley
Published
2019-05-14
Volume
49
Issue
6
Pages
1190-1205
ISSN
  • 0046-2772 (ISSN-L)
  • 1099-0992
OpenAlex
W2928784904
Cited by
84
References
83
Citations by year
2026: 3 · 2025: 7 · 2024: 11 · 2023: 11 · 2022: 16 · 2021: 15 · 2020: 15 · 2019: 5 · 2012: 1
FWCI
16.01
Type
journal article
Language
en
Open access
Locations
  • European Journal of Social Psychology (publishedVersion, cc-by-nc-nd)
  • ELTE Digital Institutional Repository (EDIT) (Eötvös Loránd University) (submittedVersion, other-oa)
Funders
Emberi Eroforrások Minisztériuma (ÚNKP‐16‐3 New National Excellence Program)
Topics
  • Social Sciences › Psychology › Social Psychology › Motivation and Self-Concept in Sports
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Social Psychology › Grit, Self-Efficacy, and Motivation
Keywords
need satisfaction, need frustration, self-determination theory, harmonious passion, obsessive passion, screen-based activities, Facebook use, online games, smartphone gaming

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