Moral decision‐making in video games: A focus group study on player perceptions
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The magic circle is porous because players bring their sense of morality inside the circle.
“Krcmar and Cingel claim that the magic circle [24] (i.e., games represent a space separate from real life and the rules of the real world do not apply to the virtual world, thus players' in-game decisions will not have real life consequences) is porous because players bring their sense of morality inside the circle.”
From “I Don’t Want To Shoot The Android”: Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human (2022) · cites this paper as [24]
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References 51 · Cited by 32
- Authors
- Holl, E., Bernard, S., & Melzer, A.
- Affiliations
- University of Luxembourg (LU)
- Venue
- Human Behavior and Emerging Technologies
- Publisher
- Wiley
- Published
- 2020-04-14
- Volume
- 2
- Issue
- 3
- Pages
- 278-287
- ISSN
- 2578-1863 (ISSN-L)
- OpenAlex
- W3016684502
- Cited by
- 32
- References
- 51
- Citations by year
- 2026: 6 · 2025: 1 · 2024: 4 · 2023: 4 · 2022: 11 · 2021: 4 · 2020: 2
- FWCI
- 7.02
- Type
- journal article
- Language
- en
- Open access
- closed
- Licence
- Locations
- Human Behavior and Emerging Technologies (publishedVersion)
- Open Repository and Bibliography (University of Luxembourg) (submittedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Life Sciences › Neuroscience › Cognitive Neuroscience › Psychology of Moral and Emotional Judgment
- Keywords
- ethical decision-making, video games, player perceptions
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