Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings
Open accessAbstract
The GALA 2019 proceedings cover topics such as serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The papers aim to showcase the study, development, and deployment of serious games as really useful and effective tools.
Integrity signals
Registry
Cites
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Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In a game education case study, the ORID reflection model allows for an examination and reflective process and works effectively when combined with activity-based learning.
“The results revealed that the reflection model “allows for an examination and reflective process, and it works effectively when combined with an activity-based learning” (p.448).”
From Beyond the Classroom: Integrating the ORID Model for In-Depth Reflection and Assessment in Service-Learning (2024) · cites this paper as [65]
The ORID model is inherently experience based, allowing for active learning.
“Moreover, the findings highlighted that “the model is inherently experience based, allowing for active learning” (p.455).”
From Beyond the Classroom: Integrating the ORID Model for In-Depth Reflection and Assessment in Service-Learning (2024) · cites this paper as [65]
Several studies have leveraged the ORID model and consistently highlighted its effectiveness in fostering class discussions and students' reflective practices across various educational settings.
“In the literature, several studies also leveraged the ORID model and consistently highlighted its effectiveness in fostering class discussions and students' reflective practices across various educational settings.”
From Beyond the Classroom: Integrating the ORID Model for In-Depth Reflection and Assessment in Service-Learning (2024) · cites this paper as [65]
Cited by
Sorted by citations
Machine Learning on Mainstream Microcontrollers
Sakr, F., Bellotti, F., Berta, R., & De Gloria, A. (2020) · Sensors · doi:10.3390/s20092638 · Cited by 109 · see citing works
Kayan Fadlelmula, F., & Qadhi, S. M. (2024) · Education Sciences · doi:10.3390/educsci14090987 · Cited by 7 · see citing works
- Venue
- Lecture Notes in Computer Science
- Publisher
- Springer International Publishing
- Published
- 2019
- ISSN
- 0302-9743 (ISSN-L)
- 1611-3349
- OpenAlex
- W4252456760
- Cited by
- 5
- References
- 0
- Citations by year
- 2025: 1 · 2024: 1 · 2021: 1 · 2020: 2
- FWCI
- 2.41
- Type
- conference paper
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- Lecture notes in computer science (publishedVersion, cc-by)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Education › Innovative Teaching Methodologies in Social Sciences
- Physical Sciences › Computer Science › Computer Science Applications › Online Learning and Analytics
- Keywords
- serious games, serious game design, pedagogical foundations, gamification, educational technology, game-based learning
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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
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