Cited by 1Artificial Intelligence in GamesDigital Games and MediaComputer Graphics and Visualization Techniques

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Exploring the Union Between Procedural Narrative and Procedural Content Generation

Sandhu, Arunpreet, McCoy, Joshua·2023·Lecture Notes in Computer Science

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Crossref · 10.1007/978-3-031-47658-7_24

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Citations

Cites

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Research works printed but not linked: 20

  1. Cook, M.: Generative Forensics: Procedural Generation and Information Games. ArXiv. (2020). Accessed 01 Aug 2023. https://www.semanticscholar.org/paper/bbdc570e38f9db14538f967ba62dcd5f91ea5b08
  2. Smith Nicholls, F., Cook, M.: ‘That darned sandstorm’: a study of procedural generation through archaeological storytelling. Proceedings. 18th International Conference Found. Digit. Games, pp. 1–8 (2023). https://doi.org/10.1145/3582437.3587207 · DOI
  3. Kreminski, M., Dickinson, M., Mateas, M.: Winnow: a domain-specific language for incremental story sifting. Proceedings AAAI Conference Artif. Intell. Interact. Digit. Entertain. 17(1), 1 (2021). https://doi.org/10.1609/aiide.v17i1.18903 · DOI
  4. Kreminski, M., Dickinson, M., Wardrip-Fruin, N.: Felt: a simple story sifter. In: Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings, Springer-Verlag, Berlin, Heidelberg, pp. 267–281 (2019). https://doi.org/10.1007/978-3-030-33894-7_27 · DOI
  5. Totten, C.W.: An Architectural Approach to Level Design (2014). https://api.semanticscholar.org/CorpusID:62473540 · DOI
  6. Clara, F.-V.: Game spaces speak volumes: indexical storytelling. In: DiGRA - proceedings of the 2011 DiGRA international conference: Think design play, DiGRA/Utrecht School of the Arts (2011). http://www.digra.org/wp-content/uploads/digital-library/Game-Spaces-Speak-Volumes.pdf
  7. Kybartas, B., Bidarra, R.: A survey on story generation techniques for authoring computational narratives. IEEE Trans. Comput. Intell. AI Games 9(3), 239–253 (2017). https://doi.org/10.1109/TCIAIG.2016.2546063 · DOI
  8. Shaker, N., Togelius, J., Nelson, M.J.: Procedural Content Generation in Games: A Textbook and an Overview of Current Research. Springer (2016). https://doi.org/10.1007/978-3-319-42716-4 · DOI · Paper page
  9. Karth, I., Smith, A.M.: WaveFunctionCollapse is constraint solving in the wild. Proceedings 12th International Conference Found. Digit. Games, pp. 1–10 (2017). https://doi.org/10.1145/3102071.3110566 · DOI
  10. Sandhu, A., Mitchell, K., McCoy, J.: TileTerror: a system for procedurally generating 2D horror Maps. In: AIIDE Workshops (2021)
  11. Charity, M., Togelius, J.: Aesthetic bot: interactively evolving game maps on twitter. Proc. AAAI Conf. Artif. Intell. Interact. Digit. Entertain. 18(1), 1 (2022). https://doi.org/10.1609/aiide.v18i1.21943 · DOI
  12. Ware, S.G., Siler, C.: Sabre: a narrative planner supporting intention and deep theory of mind. Proc. AAAI Conf. Artif. Intell. Interact. Digit. Entertain., 17(1), 1 (2021). https://doi.org/10.1609/aiide.v17i1.18896 · DOI
  13. Ware, S.G., Young, R.M.: Glaive: a state-space narrative planner supporting intentionality and conflict. In: Proceedings of the 10th AAAI International Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 80–86 (2014) · DOI
  14. Mason, S., Stagg, C., Wardrip-Fruin, N.: Lume: a system for procedural story generation. In: Proceedings of the 14th International Conference on the Foundations of Digital Games, ACM, San Luis Obispo California USA, pp. 1–9 (2019). https://doi.org/10.1145/3337722.3337759 · DOI
  15. Fisher, M.: Narrative planning in large domains through state abstraction and option discovery. Proc. AAAI Conf. Artif. Intell. Interact. Digit. Entertain., 18(1), 1 (2022). https://doi.org/10.1609/aiide.v18i1.21979 · DOI
  16. Balint, J.T., Bidarra, R.: Procedural generation of narrative worlds. IEEE Trans. Games 15(2), 262–272 (2023). https://doi.org/10.1109/TG.2022.3216582 · DOI · Paper page
  17. Mori, G., Thue, D., Schiffel, S.: EM-Glue: a platform for decoupling experience managers and environments. Proc. AAAI Conf. Artif. Intell. Interact. Digit. Entertain., 18(1), 1 (2022). https://doi.org/10.1609/aiide.v18i1.21972 · DOI
  18. Gomes, P., Paiva, A., Martinho, C., Jhala, A.: Metrics for character believability in interactive narrative. In: Interactive Storytelling, Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., C̨atak, G. (eds.), Springer International Publishing, Cham, pp. 223–228 (2013). https://doi.org/10.1007/978-3-319-02756-2_27 · DOI
  19. Aljammaz, R., Wardrip-Fruin, N., Mateas, M.: Towards an understanding of character believability. In: Proceedings of the 18th International Conference on the Foundations of Digital Games, ACM, Lisbon Portugal, pp. 1–9 (2023). https://doi.org/10.1145/3582437.3582466 · DOI
  20. Kybartas, B., Verbrugge, C., Lessard, J.: Expressive Range Analysis of a Possible Worlds Driven Emergent Narrative System. In: Rouse, R., Koenitz, H., Haahr, M. (eds.) Interactive storytelling, pp. 473–477. Springer International Publishing, Cham (2018) · DOI

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Metadata

Authors
Sandhu, A., & McCoy, J.
Affiliations
University of California, Davis (US)
Corresponding author
Sandhu, Arunpreet
Venue
Lecture Notes in Computer Science
Published
2023
Pages
255-262
ISSN
  • 0302-9743 (ISSN-L)
  • 1611-3349
OpenAlex
W4388017007
Cited by
1
References
1
Citations by year
2025: 1
FWCI
0.18
Type
conference paper
Language
en
Open access
closed
Locations
Lecture notes in computer science (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
Keywords
procedural narrative, procedural content generation, level generation, narrative generation, evaluation dimensions, believable characters

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CoChat. (2026). Citation check: Exploring the Union Between Procedural Narrative and Procedural Content Generation. https://app.cochat.ai/papers/10.1007/978-3-031-47658-7_24
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Sandhu, A., & McCoy, J. (2023). Exploring the Union Between Procedural Narrative and Procedural Content Generation. Lecture Notes in Computer Science. https://doi.org/10.1007/978-3-031-47658-7_24