Towards Design Patterns for Augmented Reality Serious Games
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A systematic and empirically tested approach towards the design of AR-based learning is still missing.
“While previous studies have applied game-design mechanics to learning processes in the design of serious games, a similar systematic and empirically tested approach towards the design of AR-based learning is still missing [26].”
From Extracting Design Guidelines for Augmented Reality Serious Games for Children (2022) · cites this paper as [26]
The empirical evidence about how to design learning games using AR is especially missing.
“The empirical evidence about how to design learning games using AR is especially missing [26].”
From Extracting Design Guidelines for Augmented Reality Serious Games for Children (2022) · cites this paper as [26]
Cites
Situated Cognition and the Culture of Learning
Brown, J. S., Collins, A., & Duguid, P. (1989) · Educational Researcher · doi:10.3102/0013189x018001032 · Cited by 13,645 · see citing works
Like bees around the hive: a comparative study of a mobile augmented reality map
Morrison, A., Oulasvirta, A., Peltonen, P., Lemmela, S., Jacucci, G., Reitmayr, G., Näsänen, J., & Juustila, A. (2009) · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · doi:10.1145/1518701.1518991 · Cited by 199 · see citing works
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Extracting Design Guidelines for Augmented Reality Serious Games for Children
Li, J., Spek, E. V. D., Hu, J., & Feijs, L. (2022) · IEEE Access · doi:10.1109/access.2022.3184775 · Cited by 29 · see citing works
- Authors
- Antonaci, A., Klemke, R., & Specht, M.
- Affiliations
- National Research Council (IT)
- Open University of the Netherlands (NL)
- Corresponding author
- Antonaci, Alessandra
- Venue
- Communications in Computer and Information Science
- Publisher
- Springer International Publishing
- Published
- 2015
- Pages
- 273-282
- ISSN
- 1865-0929 (ISSN-L)
- 1865-0937
- OpenAlex
- W2278240100
- Cited by
- 22
- References
- 2
- Citations by year
- 2025: 4 · 2023: 2 · 2022: 1 · 2021: 1 · 2020: 1 · 2019: 6 · 2018: 1 · 2017: 6
- FWCI
- 6.65
- Type
- conference paper
- Language
- en
- Open access
- green
- hdl.handle.net
- Licence
- Locations
- Communications in computer and information science (publishedVersion)
- DSpace (Open University in the Netherlands) (submittedVersion, other-oa)
- DSpace (Open University in the Netherlands) (submittedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
- Keywords
- augmented reality, serious games, game design patterns, professional training, employee training, mobile learning, situated learning, action learning, wearable devices, immersive learning, game-based learning
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