Cited by 8Educational Games and GamificationAugmented Reality ApplicationsVirtual Reality Applications and Impacts

The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening

Open access
Boletsis, Costas, McCallum, Simon·2017·Lecture Notes in Computer Science

Integrity signals

Registry

Crossref · 10.1007/978-3-319-60922-5_36

Cites

1 of 1 references verified0 citation errors · 0 not checkable

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Claims other papers make about this one

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  • The game elements of competition could improve motivation significantly.

    “The game elements of competition could improve motivation significantly [94].”
  • In the study of [94], the use of feedback mechanics, such as points and rewards, motivated players strongly in AR serious games.

    “For example, in the study of [94], the use of feedback mechanics, such as points and rewards, motivated players strongly in AR serious games, while we suggested AR designers replace this kind of feedback with 3D feedback.”

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Authors
Boletsis, C., & McCallum, S.
Affiliations
Norwegian University of Science and Technology (NO)
Corresponding author
Boletsis, Costas
Venue
Lecture Notes in Computer Science
Published
2017
Pages
457-472
ISSN
  • 0302-9743 (ISSN-L)
  • 1611-3349
OpenAlex
W2623664381
Cited by
8
References
1
Citations by year
2025: 2 · 2024: 1 · 2023: 1 · 2022: 2 · 2019: 2
FWCI
1.73
Type
conference paper
Language
en
Open access
Locations
  • Lecture notes in computer science (publishedVersion)
  • NORA - Norwegian Open Research Archives (submittedVersion, other-oa)
  • NORA - Norwegian Open Research Archives (submittedVersion, cc-by-nc-nd)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
Keywords
augmented reality, serious games, cognitive screening, older adults, game design, interaction techniques, test validity, gaming motivation, cognitive decline detection

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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

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