The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening
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The game elements of competition could improve motivation significantly.
“The game elements of competition could improve motivation significantly [94].”
From Extracting Design Guidelines for Augmented Reality Serious Games for Children (2022) · cites this paper as [94]
In the study of [94], the use of feedback mechanics, such as points and rewards, motivated players strongly in AR serious games.
“For example, in the study of [94], the use of feedback mechanics, such as points and rewards, motivated players strongly in AR serious games, while we suggested AR designers replace this kind of feedback with 3D feedback.”
From Extracting Design Guidelines for Augmented Reality Serious Games for Children (2022) · cites this paper as [94]
Cites
Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing
Boletsis, C., & McCallum, S. (2016) · International Journal of Serious Games · doi:10.17083/ijsg.v3i1.106 · Cited by 63 · see citing works
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Extracting Design Guidelines for Augmented Reality Serious Games for Children
Li, J., Spek, E. V. D., Hu, J., & Feijs, L. (2022) · IEEE Access · doi:10.1109/access.2022.3184775 · Cited by 29 · see citing works
- Authors
- Boletsis, C., & McCallum, S.
- Affiliations
- Norwegian University of Science and Technology (NO)
- Corresponding author
- Boletsis, Costas
- Venue
- Lecture Notes in Computer Science
- Publisher
- Springer International Publishing
- Published
- 2017
- Pages
- 457-472
- ISSN
- 0302-9743 (ISSN-L)
- 1611-3349
- OpenAlex
- W2623664381
- Cited by
- 8
- References
- 1
- Citations by year
- 2025: 2 · 2024: 1 · 2023: 1 · 2022: 2 · 2019: 2
- FWCI
- 1.73
- Type
- conference paper
- Language
- en
- Open access
- green
- hdl.handle.net
- Licence
- Locations
- Lecture notes in computer science (publishedVersion)
- NORA - Norwegian Open Research Archives (submittedVersion, other-oa)
- NORA - Norwegian Open Research Archives (submittedVersion, cc-by-nc-nd)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Keywords
- augmented reality, serious games, cognitive screening, older adults, game design, interaction techniques, test validity, gaming motivation, cognitive decline detection
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