The DOI matches its Crossref record; 19 of the 20 references it cites were found in a registry or an index; none of the 189 sources its claims cite is checked for support yet.
That’s not How It Should End: The Effect of Reader/Player Response on the Development of Narrative
Overview
CoChat Summary
TL;DR
This creative-critical PhD thesis argues that seriality offers a useful framework for comparing Victorian serial fiction and episodic videogames, treating *Great Expectations* and the Sherlock Holmes stories as interactive and *Mass Effect* and *Life is Strange* as serials. Its contribution is a set of approaches for writers of interactive fiction regardless of technical expertise, demonstrated through the ChoiceScript novella *Writers Are Not Strangers*.
Key findings
- The thesis' central claim is that "serials such as *Great Expectations* and the Sherlock Holmes stories are interactive, and that videogames such as *Mass Effect* and *Life is Strange* are serials," with seriality as the comparative framework.
- Of the 36 sections of *Great Expectations*, the author determined "around twenty-one tentatively fit Allen's definition of cliffhanger," but "only six clearly meet the stylistic criteria" of introducing suspense a few lines before the episode's end; the highest concentrations of consecutive cliffhangers occur near the beginning and end.
- *Mass Effect 3* has eight endings (four with significant differences), most resulting in Commander Shepard's death; only the "perfect" Renegade ending shows Shepard taking a breath, a scene adjusted after outcry. *Life is Strange* has two of five episodes with cliffhanger endings and two endings, both downbeat.
- Post-episode statistics for *Life is Strange* show players "overwhelmingly choose helping behaviours," yet at the point the minor-choice image was taken, most players did not rescue the bird — theorised as a discoverability rather than deliberate abandonment issue.
Methods
- A creative-critical thesis combining comparative critical analysis with the creation of an interactive novella, *Writers Are Not Strangers*, authored in ChoiceScript (the same environment as Lynnea Glasser's *Creatures Such As We*).
- Comparative analysis focuses primarily on *Great Expectations*, selected Sherlock Holmes stories, and the *Mass Effect* and *Life is Strange* series, framed through the ludology vs narratology debate, reader-response theory (Iser, Ryan, Carlisle, Nell), and the analogies of the detective, the magician and the telepath.
- The thesis is deliberately non-linear and multimodal, with hypertext-like directions, "invisotext" sections, and appendices including a cliffhanger analysis of *Great Expectations*, design documents, design maps, an offline version of the novella, and full code documentation.
Limitations
- Stated: the offline version cannot replicate the online "invisotext," so pale grey text is substituted; the offline creative work "contains some shortened and simplified sequences for clarity" and is "for reference only"; a key difficulty in comparing Victorian serials and videogames is that the Victorian serial writer could expect regular audience contact during production, while videogames are theoretically available in their entirety; the author notes her positioning of videogames alongside Victorian serial fiction implicitly asserts their "respectability," which was "initially unintentional"; she also acknowledges performing "a similar act of omission" with a truncated Nell quotation.
- Evident in the text: the argument rests on a small set of case studies (*Great Expectations*, Sherlock Holmes, *Mass Effect*, *Life is Strange*); the tale of mourning Londoners in black armbands is described as apparently fictional, with Peter Calamai's 2013 challenge for contemporary evidence still unmet; and the thesis concedes, via Ryan, that "we can never be sure that sender and receiver have the same story in mind."
Model-written summary of a shortened version of the paper’s full text (it is longer than we read). Check it against the paper before relying on it.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
169 Sources not found · 169 Own interpretation · 35 Own result · 8 No basis given · 7 Not checked yet · 4 No full text of the sources
None of the sources cited for this claim could be matched to a paper in Crossref, so there is nothing to check it against.
In the paper
“The final line published in All the Year Round reads: 'I saw the shadow of no parting from her', which was amended to the more definitive 'I saw no shadow of another parting from her' for the three-decker.”
What the sources say
- Not matchedcites Dickens, All The Year Round, p. 437
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Not matchedcites Dickens, Great Expectations, p. 460
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
plainSingle case- Asserted: passes — The authors put it forward as true.
- Checkable: passes — It can be checked against evidence.
- Load-bearing: passes — The paper’s conclusions depend on it.
- Based: passes — The paper gives a reason why it holds.
- Not matched
A result the paper reports from its own data — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“However, of these, only six clearly meet the stylistic criteria Allen describes, introducing the point of suspense a few lines before the episodes' end.”
boosted- Asserted: passes — The authors put it forward as true.
- Checkable: passes — It can be checked against evidence.
- Load-bearing: unclear — It is unclear whether the paper’s conclusions depend on it.
- Based: passes — The paper gives a reason why it holds.
The paper states this without a source or data behind it here, so there is nothing to check it against. The quote shows it is in the paper.
In the paper
“At the end of Mass Effect 3, after more than 75 hours of gameplay, the vast majority of the game's possible endings result in protagonist Commander Shepard's death.”
plainstates a cause- Asserted: passes — The authors put it forward as true.
- Checkable: passes — It can be checked against evidence.
- Load-bearing: unclear — It is unclear whether the paper’s conclusions depend on it.
- Based: unclear — It is unclear why the paper says it holds.
A result the paper reports from its own data — it cites no other source for it, so there is none to check. The quote shows it is in the paper.
In the paper
“Of the thirty-six sections of Great Expectations, I determined that around twenty-one tentatively fit Allen's definition of cliffhanger: a textual end which leaves a scene or mystery unresolved, the reader left dangling like Dickens.”
hedgedSingle case- Asserted: passes — The authors put it forward as true.
- Checkable: passes — It can be checked against evidence.
- Load-bearing: unclear — It is unclear whether the paper’s conclusions depend on it.
- Based: passes — The paper gives a reason why it holds.
None of the sources cited for this claim have been checked yet.
In the paper
“Despite this, there is little indication that contemporary readers were disappointed in the outcome of Great Expectations.”
hedged- Asserted: passes — The authors put it forward as true.
- Checkable: passes — It can be checked against evidence.
- Load-bearing: passes — The paper’s conclusions depend on it.
- Based: passes — The paper gives a reason why it holds.
39 more claims
Create a free account to see all 392 claims and every source verdict.
- Probably not a substantial claim. 326
- It may state two separate claims as one. 133
- The quote only partly states this claim. 2
- Not yet classified. 1
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
Each contradiction between two passages listed here was confirmed by an independent check.
Rated minor: it would not touch a result — a value no result rests on, a p-value that stays on the same side of the significance level, or a conflict that is clerical, resolved elsewhere in the paper, or outside its own findings.
In the paper
“An offline version is available in Appendix C, but this is provided for reference only”
“Appendix C Writers Are Not Strangers Design Maps Appendix D Offline version of Writers Are Not Strangers”
Rated minor: it would not touch a result — a value no result rests on, a p-value that stays on the same side of the significance level, or a conflict that is clerical, resolved elsewhere in the paper, or outside its own findings.
In the paper
“Figure 16: Mass Effect 3 Extended Cut – All new endings menu (video)”
“Figure 16: Mass Effect 3 Main Ending32”
Citations
Cites
An Experimental Study of Apparent Behavior
Heider, F., & Simmel, M. (1944) · The American Journal of Psychology · doi:10.2307/1416950 · Cited by 3,340
First Person: New Media As Story, Performance, And Game
Wardrip-Fruin, N., & Harrigan, P. (2004) · Choice Reviews Online · doi:10.5860/choice.42-0713 · Cited by 620
Understanding Online Gaming Addiction and Treatment Issues for Adolescents
YOUNG, K. S. (2009) · American Journal of Family Therapy · doi:10.1080/01926180902942191 · Cited by 535
Eskelinen, M. (2001) · Digital Creativity · doi:10.1076/digc.12.3.175.3232 · Cited by 149
Ensslin, A. (2014) · doi:10.7551/mitpress/9450.001.0001 · Cited by 124
Hughes, L. K., & Lund, M. (2015) · Cited by 122
The Sensation Novel and the Victorian Family Magazine
Wynne, D. (2001) · Palgrave Macmillan UK eBooks · doi:10.1057/9780230596726 · Cited by 117
The Myth of the Ergodic Videogame - Some thoughts on player-character relationships in videogames.
Newman, J. R. (2002) · Cited by 98
Serialization in Popular Culture
(2014) · doi:10.4324/9780203762158 · Cited by 85
The sensation novel and the Victorian family magazine
Wynne, D. (2002) · Choice Reviews Online · doi:10.5860/choice.39-3279 · Cited by 85
Butt, J., & Tillotson, K. (1968) · Medical Entomology and Zoology · Cited by 70
Video Games and Storytelling: Reading Games and Playing Books
Mukherjee, S. (2015) · doi:10.1057/9781137525055 · Cited by 57
Creative Criticism: An Anthology and Guide
Benson, S., & Connors, C. (2014) · Cited by 37
Doyle, A. C. (1893) · Cited by 30
Dickens, C., & Douglas‐Fairhurst, R. (2008) · Oxford University Press eBooks · doi:10.1093/owc/9780199219766.001.0001 · Cited by 25
Benson, S., & Connors, C. (2014) · Edinburgh University Press eBooks · doi:10.1515/9780748674343 · Cited by 20
Blackwood, A. (1969) · Medical Entomology and Zoology · Cited by 7
Donahaye, J. (2011) · doi:10.1017/9781846157943.009 · Cited by 2
Lane, L., Butt, J., & Tillotson, K. (1959) · MLN · doi:10.2307/3040604
Research works printed but not linked: 2
- Murray, J.: From game-story to cyberdrama. In: Wardrip-Fruin, N., Harrigan, P. (eds.) First Person: New Media as Story, Performance, and Game, pp. 2–11. The MIT Press, USA (2004)
- Conan, D.A.: The hound of the baskervilles. In: Trayler Ranson, H. (ed.) Sherlock Holmes: The Complete Stories, pp. 177–297. Wordsworth Editions, Ware (1902)
Cited by
Author's Acceptance in Relating Reader’s Response to Digital Novels
Dewi, T. U., Hikmat, A., Yanti, P. G., & Sukardi, S. (2025) · KEMBARA Journal of Scientific Language Literature and Teaching · doi:10.22219/kembara.v11i1.36622 · Cited by 2
Metadata
- Authors
- Clark, L.
- Affiliations
- Nottingham Trent University (GB)
- Corresponding author
- Clark, Lynda
- ORCID
- Clark, Lynda
- Venue
- Lecture Notes in Computer Science
- Publisher
- Springer International Publishing
- Published
- 2017
- Pages
- 355-358
- ISSN
- 0302-9743 (ISSN-L)
- 1611-3349
- OpenAlex
- W2768433637
- Semantic Scholar
- 6c0857057337f63bbd3d2f1256642899a022ce62
- Cited by
- 1
- References
- 20
- Citations by year
- 2025: 1
- FWCI
- 0.00
- Type
- conference paper
- Language
- en
- Open access
- closed
- Licence
- Locations
- Lecture notes in computer science (publishedVersion)
- Nottingham Trent University's Institutional Repository (Nottingham Trent Repository) (acceptedVersion)
- Discovery Research Portal (University of Dundee) (submittedVersion)
- Topics
- Social Sciences › Arts and Humanities › Literature and Literary Theory › Narrative Theory and Analysis
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Keywords
- interactive fiction, reader response, fragmented narrative, non-linear narrative, apocalyptic narratives, author-reader relationship, narrative development, performativity
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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
A language model drew the claims from the paper on 2026-10-19, under version 3 of the claim definition (model deepseek-v4.1-flash, prompt extract-v3).
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Statistics and arithmetic are recomputed, not judged.
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.