Cited by 35Design Education and PracticeUsability and User Interface DesignInnovative Human-Technology Interaction

The Efficacy of Prototyping Under Time Constraints

Dow, Steven P., Klemmer, Scott R.·2011·Design Thinking

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Crossref · 10.1007/978-3-642-13757-0_7

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  • Dow and colleagues showed the possibility of developing better results through iteration, and a subsequent study examined the differences between parallel and iterative development versus serial and iterative development.

    “For example, Dow and colleagues showed the possibility of developing better results through iteration [57] and a subsequent study examined the differences between parallel and iterative development versus serial and iterative development [58].”
  • Individuals randomized to work on multiple ideas at once (parallel group) had greater openness to incorporating feedback and also produced better end products compared to the single iterative concept group.

    “Results found that individuals randomized to work on multiple ideas at once (i.e., parallel group) had greater openness to incorporating feedback and also produced better end products compared to the single iterative concept group.”
  • Individuals in the single concept group were less open to feedback and instead often "stayed the course."

    “Individuals in the single concept group were less open to feedback and instead often “stayed the course.””

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References 31 · Cited by 35

Authors
Dow, S. P., & Klemmer, S. R.
Affiliations
Stanford University (US)
Corresponding author
Dow, Steven P.
Venue
Design Thinking
Published
2010-11-16
Pages
111-128
OpenAlex
W4246118149
Cited by
35
References
31
Citations by year
2025: 1 · 2024: 6 · 2023: 4 · 2022: 2 · 2021: 2 · 2020: 2 · 2019: 2 · 2018: 2 · 2017: 1 · 2016: 4 · 2015: 6 · 2013: 1 · 2012: 1
FWCI
5.45
Type
book chapter
Language
en
Open access
closed
Locations
Springer eBooks (publishedVersion)
Topics
  • Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
  • Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
Keywords
iterative prototyping, time constraints, design iteration, task experience, production schedule

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