Cited by 24Artificial Intelligence in GamesDigital Games and MediaIntelligent Tutoring Systems and Adaptive Learning

Player Agency and the Relevance of Decisions

Thue, David, Bulitko, Vadim, Spetch, Marcia, Romanuik, Trevon·2010·Lecture Notes in Computer Science

Integrity signals

Registry

Crossref · 10.1007/978-3-642-16638-9_26

Cites

1 of 1 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Claims the paper makes

We couldn’t retrieve this paper’s full text, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • PaSSAGE demonstrated significant effects of using a player model to select content, but its experience manager was manually scripted and did not use automated content generation.

    “While significant effects of using a player model to select content were demonstrated, the experience manager within PaS-SAGE was manually scripted and did not use automated content generation techniques.”

Cites

Flagged first, then by citations

Cited by

Sorted by citations

Authors
Thue, D., Bulitko, V., Spetch, M., & Romanuik, T.
Affiliations
University of Alberta (CA)
Venue
Lecture Notes in Computer Science
Published
2010
Pages
210-215
ISSN
  • 0302-9743 (ISSN-L)
  • 1611-3349
OpenAlex
W1516069110
Cited by
24
References
1
Citations by year
2026: 2 · 2025: 3 · 2024: 2 · 2023: 2 · 2021: 2 · 2020: 1 · 2019: 1 · 2018: 3 · 2017: 1 · 2016: 1 · 2014: 1 · 2013: 1 · 2012: 2
FWCI
1.27
Type
conference paper
Language
en
Open access
closed
Locations
Lecture notes in computer science (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
Keywords
player agency, interactive storytelling, decision relevance, player preferences, preference modeling, game design

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review