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An Analysis of Attention to Student—Adaptive Hints in an Educational Game
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“Eye-tracking is widely used also in the education field, where several studies evidenced that there are significant differences in eye movements between experienced and less experienced participants [10,39,40].”
From Impact of Think-Aloud on Eye-Tracking: A Comparison of Concurrent and Retrospective Think-Aloud for Research on Decision-Making in the Game Environment (2020) · cites this paper as [40]
In the citing paper
“Several studies [10,39,40] claim a significant difference in data gathered by eye-tracking when a monitored task is performed by participants with different levels of skills, experience, or education.”
From Impact of Think-Aloud on Eye-Tracking: A Comparison of Concurrent and Retrospective Think-Aloud for Research on Decision-Making in the Game Environment (2020) · cites this paper as [40]
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Research works printed but not linked: 16
- de Castell, S., Jenson, J.: Digital Games for Education: When Meanings Play. Intermedialities 9, 45–54 (2007)
- Van Eck, R.: Building Artificially Intelligent Learning Games. In: Gibson, D., Aldrich, C., Prensky, M. (eds.) Games and Simulations in Online Learning: Research and Development Frameworks, pp. 271–307. Information Science Pub. (2007) · DOI
- Conati, C., Manske, M.: Evaluating Adaptive Feedback in an Educational Computer Game. In: Ruttkay, Z., Kipp, M., Nijholt, A., Vilhjálmsson, H.H. (eds.) IVA 2009. LNCS, vol. 5773, pp. 146–158. Springer, Heidelberg (2009) · DOI
- Peirce, N., Conlan, O., Wade, V.: Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences. In: Second IEEE International Conference on Digital Games and Intelligent Toys Based Education (DIGITEL 2008), Banff, Canada, pp. 28–35 (2008) · DOI
- Johnson, W.L.: Serious use for a serious game on language learning. In: Proc. of the 13th Int. Conf. on Artificial Intelligence in Education, Los Angeles, USA (2007)
- Conati, C., Merten, C.: Eye-tracking for user modeling in exploratory learning environments: An empirical evaluation. Knowl.-Based Syst. 20(6), 557–574 (2007) · DOI
- Baker, R., Corbett, A., Roll, I., Koedinger, K.: Developing a generalizable detector of when students game the system. User Model. User-Adapt. Interact. 18(3) (2008) · DOI
- Aleven, V., McLaren, B.M., Roll, I., Koedinger, K.R.: Toward Tutoring Help Seeking. In: Lester, J.C., Vicari, R.M., Paraguaçu, F. (eds.) ITS 2004. LNCS, vol. 3220, pp. 227–239. Springer, Heidelberg (2004) · DOI
- Roll, I., Aleven, V., McLaren, B.M., Ryu, E., Baker, R.S.J.d., Koedinger, K.R.: The Help Tutor: Does Metacognitive Feedback Improve Students’ Help-Seeking Actions, Skills and Learning? In: Ikeda, M., Ashley, K.D., Chan, T.-W. (eds.) ITS 2006. LNCS, vol. 4053, pp. 360–369. Springer, Heidelberg (2006) · DOI
- Bee, N., Wagner, J., André, E., Charles, F., Pizzi, D., Cavazza, M.: Interacting with a Gaze-Aware Virtual Character. In: Workshop on Eye Gaze in Intelligent Human Machine Interaction, IUI 2010 (2010) · DOI
- Prasov, Z., Chai, J.: What’s in a gaze? the role of eye-gaze in reference resolution in multimodal conversational interfaces. In: IUI 2008 (2008) · DOI
- Muldner, K., Christopherson, R., Atkinson, R., Burleson, W.: Investigating the Utility of Eye-Tracking Information on Affect and Reasoning for User Modeling. In: Houben, G.-J., McCalla, G., Pianesi, F., Zancanaro, M. (eds.) UMAP 2009. LNCS, vol. 5535, pp. 138–149. Springer, Heidelberg (2009) · DOI
- Muir, M., Conati, C.: Understanding Student Attention to Adaptive Hints with Eye-Tracking. In: Ardissono, L., Kuflik, T. (eds.) UMAP 2011 Workshops. LNCS, vol. 7138, pp. 148–160. Springer, Heidelberg (2012) · doi:10.1007/978-3-642-28509-7_15
- Woolf, B.P.: Building intelligent interactive tutors: Student-Centered strategies for revolutionizing elearning. Morgan Kaufmann (2008)
- Easterday, M., Aleven, V., Scheines, R., Carver, S.: Using Tutors to Improve Educational Games. In: Biswas, G., Bull, S., Kay, J., Mitrovic, A. (eds.) AIED 2011. LNCS, vol. 6738, pp. 63–71. Springer, Heidelberg (2011) · DOI
- Linehan, C., Kirman, B., Lawson, S., Chan, G.: Practical, Appropriate, Empirically-Validated Guidelines for Designing Educational Games. In: CHI 2011, pp. 1979–1988 (2011) · DOI · Paper page
Cited by
Hutt, S., Krasich, K., R. Brockmole, J., & K. D'Mello, S. (2021) · Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3411764.3445269 · Cited by 60
Prokop, M., Pilař, L., & Tichá, I. (2020) · Sensors · doi:10.3390/s20102750 · Cited by 48
Metadata
- Authors
- Muir, M., & Conati, C.
- Venue
- Lecture Notes in Computer Science
- Publisher
- Springer Berlin Heidelberg
- Published
- 2012
- Pages
- 112-122
- ISSN
- 0302-9743
- 1611-3349
- Cited by
- 33
- References
- 0
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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
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Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.