Using augmented reality technology in storytelling activities: examining elementary students’ narrative skill and creativity
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Each is checked against this paper’s own text: does it say what the citing paper says it does?
Technology-supported storytelling activities have been used as an effective method to improve students' motivation and engagement in learning.
“To improve students’ motivation and engagement in learning, “technology-supported storytelling activities have been used as an effective method of achieving these goals […] AR is one such new technology that has attracted attention and can be used in storytelling” (Yilmaz & Goktas, 2017, p. 75).”
From Exploring AR and VR Tools in Mathematics Education Through Culturally Responsive Pedagogies (2024) · cites this paper as Yilmaz & Goktas, 2017
Cited by
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Stephanidis, C., Salvendy, G., Antona, M., Chen, J. Y. C., Dong, J., Duffy, V. G., Fang, X., Fidopiastis, C., Fragomeni, G., Fu, L. P., et al. (2019) · International Journal of Human–Computer Interaction · doi:10.1080/10447318.2019.1619259 · Cited by 524 · see citing works
Meta-analysis of the impact of Augmented Reality on students’ learning gains
Garzón, J., & Acevedo, J. (2019) · Educational Research Review · doi:10.1016/j.edurev.2019.04.001 · Cited by 491 · see citing works
Quah, C. Y., & Ng, K. H. (2022) · International Journal of Human–Computer Interaction · doi:10.1080/10447318.2021.1972608 · Cited by 87 · see citing works
Exploring AR and VR Tools in Mathematics Education Through Culturally Responsive Pedagogies
Bertrand, M. G., Sezer, H. B., & Namukasa, I. K. (2024) · Digital Experiences in Mathematics Education · doi:10.1007/s40751-024-00152-x · Cited by 28 · see citing works
Using Augmented Reality Toward Improving Social Skills: Scoping Review
Mittmann, G., Zehetner, V., Hoehl, S., Schrank, B., Barnard, A., & Woodcock, K. (2023) · JMIR Serious Games · doi:10.2196/42117 · Cited by 22 · see citing works
- Authors
- Yilmaz, R. M., & Goktas, Y.
- Venue
- Virtual Reality
- Published
- 2016-10-22
- Volume
- 21
- Issue
- 2
- Pages
- 75-89
- ISSN
- 1359-4338 (ISSN-L)
- 1434-9957
- OpenAlex
- W2538662477
- Cited by
- 198
- References
- 0
- Citations by year
- 2026: 12 · 2025: 14 · 2024: 28 · 2023: 63 · 2022: 22 · 2021: 20 · 2020: 14 · 2019: 15 · 2018: 8 · 2017: 2
- FWCI
- 5.03
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Virtual Reality (publishedVersion)
- Funders
- Atatürk Üniversitesi (TR) (2012-503)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Health Sciences › Health Professions › Speech and Hearing › Digital Storytelling and Education
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
- Keywords
- augmented reality, storytelling, narrative skills, creativity, story length, elementary school students, fifth grade students, educational technology
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
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