Cited by 19Artificial Intelligence in GamesReinforcement Learning in RoboticsArtificial Intelligence Applications

Beyond games: a systematic review of neural Monte Carlo tree search applications

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Kemmerling, Marco, Lütticke, Daniel, Schmitt, Robert H.·2024·Applied Intelligence

Abstract

The advent of AlphaGo and its successors marked the beginning of a new paradigm in playing games using artificial intelligence. This was achieved by combining Monte Carlo tree search, a planning procedure, and deep learning. While the impact on the domain of games has been undeniable, it is less clear how useful similar approaches are in applications beyond games and how they need to be adapted from the original methodology. We perform a systematic literature review of peer-reviewed articles detailing the application of neural Monte Carlo tree search methods in domains other than games. Our goal is to systematically assess how such methods are structured in practice and if their success can be extended to other domains. We find applications in a variety of domains, many distinct ways of guiding the tree search using learned policy and value functions, and various training methods. Our review maps the current landscape of algorithms in the family of neural monte carlo tree search as they are applied to practical problems, which is a first step towards a more principled way of designing such algorithms for specific problems and their requirements.

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  • MCTS is particularly effective for optimizing decision-making in complex domains such as neural architecture search and games.

    “This iterative approach makes MCTS particularly effective for optimizing decision-making in complex domains [35], such as neural architecture search and games, as shown in Fig. 2.”

    From Optimizing Neural Network Architecture for Medical Image Segmentation Using Monte Carlo Tree Search (2026) · cites this paper as [35]

    The Introduction reports established effectiveness for neural MCTS in games, and §2.3 describes its iterative search process. The Introduction also says that additional planning may improve decision quality, but presents that benefit as a promise rather than an established general result. Our copy does not substantiate neural architecture search as an example (searched: “neural architecture search” and “architecture search”). (LLM, conf=0.83)

    Experimental — accuracy not yet measured

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Cited by

Sorted by citations

Authors
Kemmerling, M., Lütticke, D., & Schmitt, R. H.
Affiliations
RWTH Aachen University (DE)
Corresponding author
Kemmerling, Marco
Venue
Applied Intelligence
Published
2023-12-28
Volume
54
Issue
1
Pages
1020-1046
ISSN
  • 0924-669X (ISSN-L)
  • 1573-7497
OpenAlex
W4390345695
Cited by
19
References
3
Citations by year
2026: 5 · 2025: 9 · 2024: 4 · 2023: 1
FWCI
0.40
Type
journal article
Language
en
Open access
Locations
Applied Intelligence (publishedVersion, cc-by)
Funders
Deutsche Forschungsgemeinschaft (90621612)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence Applications
Keywords
Monte Carlo tree search, deep reinforcement learning, AlphaGo, planning algorithms, algorithm design

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