Cited by 47Educational Games and GamificationDigital Mental Health InterventionsChild Therapy and Development

Using a Videogame Intervention to Reduce Anxiety and Externalizing Problems among Youths in Residential Care: an Initial Randomized Controlled Trial

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Schuurmans, Angela A. T., Nijhof, Karin S., Engels, Rutger C. M. E., Granic, Isabela·2018·Journal of Psychopathology and Behavioral Assessment

Abstract

Residential care is among the most intensive forms of treatment in youth care. It serves youths with severe behavioral problems and is primarily focused on targeting externalizing problems. Despite best efforts, effect sizes remain moderate, which may be due to the disregarding of internalizing symptoms – in particular anxiety - and to limitations regarding the delivery model of interventions. This initial randomized controlled trial ( n = 37) aimed to examine the effectiveness of a biofeedback videogame intervention ( Dojo ) as an addition to treatment as usual for youths with and without intellectual disability (ID) in residential care with clinical levels of anxiety and externalizing problems. Dojo targets both anxiety and externalizing problems, and incorporates the principles of conventional treatment, while addressing its limitations. Youths were randomly assigned to play Dojo (eight 30-min gameplay sessions) or to treatment as usual (TAU). Measurements of anxiety and externalizing problems were conducted at baseline, posttreatment, and 4-months follow-up through youths’ self-report and mentor-report. Completers-only analyses revealed decreases in self-reported anxiety and externalizing problems, and mentor-reported anxiety at posttreatment for participants in the Dojo condition compared to the control condition. Only mentor-reported anxiety was maintained at follow-up. No effect was found for mentor-reported externalizing problems. These findings provided preliminary evidence that Dojo is a promising, innovative intervention that engages high-risk youths. Practical implications are discussed.

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  • 'Dojo,' using biofeedback and relaxation techniques to promote emotional regulation, was shown to significantly decrease participants' anxiety and aggressive behaviour scores postintervention but exhibited no long-term effects at a 4-month follow-up.

    “‘Dojo,’ using biofeedback and relaxation techniques to promote emotional regulation, was shown to significantly decrease participants’ anxiety and aggressive behaviour scores postintervention but exhibited no long-term effects at a 4-month follow-up.43”

    From Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental health (2024) · cites this paper as [43]

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  • Prior research has primarily focused on video game DHIs targeting 'illbeing' that aim to reduce symptoms of mental illness, two examples are games 'REThink' and 'Dojo'.

    “Prior research has primarily focused on video game DHIs targeting ‘illbeing’ that aim to reduce symptoms of mental illness, two examples are games ‘REThink’ and ‘Dojo’.”

    From Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental health (2024) · cites this paper as [43]

    The Introduction identifies Dojo as a videogame intervention targeting anxiety and externalizing problems, so it supports Dojo as an example of a game aimed at reducing mental-health symptoms. The paper does not establish that prior videogame interventions primarily focused on ‘illbeing,’ and our copy does not identify REThink as another example (searched: REThink and prior research focus). (LLM, conf=0.85)

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References 58 · Cited by 47

Research works printed but not linked: 2

  1. Harder AT Knorth EJ Zandberg T Residential youth care in the picture: A review study of its target group, methods, and outcomes 2006 Amsterdam SWP Publishers
  2. Binsbergen, M. H. van (2003). Motivatie voor behandeling: Ontwikkeling van behandelmotivatie in een justitiële instelling (Motivation for treatment. Development of treatment motivation in juvenile justice institutions). University of Leiden: Doctoral dissertation.

Authors
Schuurmans, A. A. T., Nijhof, K. S., Engels, R. C. M. E., & Granic, I.
Affiliations
Radboud University Nijmegen (NL)
Corresponding author
Schuurmans, Angela A. T.
Venue
Journal of Psychopathology and Behavioral Assessment
Published
2017-11-29
Volume
40
Issue
2
Pages
344-354
ISSN
  • 0164-0305 (ISSN-L)
  • 0882-2689
  • 1573-3505
OpenAlex
W2768414011
Cited by
47
References
58
Citations by year
2026: 2 · 2025: 5 · 2024: 9 · 2023: 7 · 2022: 8 · 2021: 9 · 2020: 4 · 2019: 3
FWCI
3.86
Type
journal article
Language
en
Open access
Locations
  • Journal of Psychopathology and Behavioral Assessment (publishedVersion, cc-by)
  • Europe PMC (PubMed Central) (publishedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • Radboud Repository (Radboud University) (submittedVersion)
  • Radboud Repository (Radboud University) (submittedVersion, other-oa)
Funders
Radboud University
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
  • Social Sciences › Psychology › Clinical Psychology › Child Therapy and Development
Keywords
biofeedback, anxiety, externalizing problems, residential care, youth care, intellectual disability, dojo, internalizing problems, usual care, at-risk youth

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