The DOI matches its Crossref record; 14 of the 14 references it cites were found in a registry or an index.
Violent Video Games as Exemplary Teachers: A Conceptual Analysis
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Citations
Cites
Vygotsky, L. S. (1964) · Bulletin of the Orton Society · doi:10.1007/bf02928399 · Cited by 20,704
Situated Cognition and the Culture of Learning
Brown, J. S., Collins, A., & Duguid, P. (1989) · Educational Researcher · doi:10.3102/0013189x018001032 · Cited by 13,645 · cited 2×
“Multiple contexts also provide a variety of cues for recall rather than memory having to rely on availability of cues from the original context or problem situation—what Tulving and Thompson (1973) called the encoding specificity principle and Brown et al. (1989) called situated cognition.”
BackgroundWhat Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
BRUNER, J. S. (1960) · doi:10.4159/9780674028999 · Cited by 6,042
What video games have to teach us about learning and literacy
Gee, J. P. (2003) · Computers in Entertainment · doi:10.1145/950566.950595 · Cited by 5,735
Crick, N. R., & Dodge, K. A. (1994) · Psychological Bulletin · doi:10.1037/0033-2909.115.1.74 · Cited by 5,510
Buss, A. H., & Perry, M. (1992) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.63.3.452 · Cited by 4,693
Encoding specificity and retrieval processes in episodic memory.
Tulving, E., & Thomson, D. M. (1973) · Psychological Review · doi:10.1037/h0020071 · Cited by 4,540
Chase, W. G., & Simon, H. A. (1973) · Cognitive Psychology · doi:10.1016/0010-0285(73)90004-2 · Cited by 4,479 · cited 1×
“In other words, the novice is beginning to process and organize new information with more expertise (Chase and Simon 1973; Chi et al. 1982).”
Memory: A Contribution to Experimental Psychology
Ebbinghaus, H. (2013) · Annals of Neurosciences · doi:10.5214/ans.0972.7531.200408 · Cited by 2,827
Cited by
A systematic literature review of empirical evidence on computer games and serious games
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012) · Computers & Education · doi:10.1016/j.compedu.2012.03.004 · Cited by 2,890
The benefits of playing video games.
Granic, I., Lobel, A., & Engels, R. C. M. E. (2014) · American Psychologist · doi:10.1037/a0034857 · Cited by 2,456
Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study
Gentile, D. A., Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A. (2011) · Pediatrics · doi:10.1542/peds.2010-1353 · Cited by 1,314
Self-citationGentile, D. A., Anderson, C. A., Yukawa, S., Ihori, N., Saleem, M., Ming, L. K., Shibuya, A., Liau, A. K., Khoo, A., Bushman, B. J., et al. (2009) · Personality and Social Psychology Bulletin · doi:10.1177/0146167209333045 · Cited by 731
“Content matters, and games are excellent teachers (Gentile & Gentile, 2008).”
BackgroundMethodInfluentialSelf-citationFerguson, C. J. (2015) · Perspectives on Psychological Science · doi:10.1177/1745691615592234 · Cited by 524
Metadata
- Authors
- Gentile, D. A., & Gentile, J. R.
- Venue
- Journal of Youth and Adolescence
- Published
- 2007-07-27
- Volume
- 37
- Issue
- 2
- Pages
- 127-141
- ISSN
- 0047-2891 (ISSN-L)
- 1573-6601
- OpenAlex
- W2035801131
- Cited by
- 258
- References
- 14
- FWCI
- 18.27
- Type
- journal article
- Language
- en
- Open access
- closed
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- CoChat. (2026). Citation check: Violent Video Games as Exemplary Teachers: A Conceptual Analysis. https://app.cochat.ai/papers/10.1007/s10964-007-9206-2
- The paper
- Gentile, D. A., & Gentile, J. R. (2008). Violent Video Games as Exemplary Teachers: A Conceptual Analysis. Journal of Youth and Adolescence. https://doi.org/10.1007/s10964-007-9206-2
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.