Design Principles for Augmented Reality Learning
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the context of AR serious games, previous research suggested driving the player interaction and learning through gamified stories or narratives, which could provide the structure and rationale for the AR experience and impact the quality of the experience profoundly.
“In the context of AR serious games, previous research also suggested driving the player interaction and learning through gamified stories or narratives [84], which could provide the structure and rationale for the AR experience and impact the quality of the experience profoundly [85], [86].”
From Extracting Design Guidelines for Augmented Reality Serious Games for Children (2022) · cites this paper as [84]
Cited by
Sorted by citations
The Necessary Nine: Design Principles for Embodied VR and Active Stem Education
Johnson-Glenberg, M. C. (2019) · Smart Computing and Intelligence · doi:10.1007/978-981-13-8265-9_5 · Cited by 107 · see citing works
Extracting Design Guidelines for Augmented Reality Serious Games for Children
Li, J., Spek, E. V. D., Hu, J., & Feijs, L. (2022) · IEEE Access · doi:10.1109/access.2022.3184775 · Cited by 29 · see citing works
- Authors
- Dunleavy, M.
- Affiliations
- Radford University (US)
- Corresponding author
- Dunleavy, Matt
- Venue
- TechTrends
- Published
- 2013-12-05
- Volume
- 58
- Issue
- 1
- Pages
- 28-34
- ISSN
- 1559-7075 (ISSN-L)
- 8756-3894
- OpenAlex
- W2142572269
- Cited by
- 193
- References
- 0
- Citations by year
- 2026: 4 · 2025: 11 · 2024: 11 · 2023: 23 · 2022: 22 · 2021: 27 · 2020: 18 · 2019: 21 · 2018: 20 · 2017: 14 · 2016: 9 · 2015: 12 · 2014: 1
- FWCI
- 7.64
- Type
- journal article
- Language
- en
- Open access
- closed
- Licence
- www.springer.com/tdm (tdm)
- Locations
- TechTrends (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
- Keywords
- augmented reality, instructional design, design principles, gamification, story-based learning, curiosity, affordances, mobile learning, context-aware devices, learning experience design
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
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