Cited by 193Augmented Reality ApplicationsVirtual Reality Applications and ImpactsMultimedia Learning Systems

Design Principles for Augmented Reality Learning

Dunleavy, Matt·2014·TechTrends

Integrity signals

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Crossref · 10.1007/s11528-013-0717-2

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  • In the context of AR serious games, previous research suggested driving the player interaction and learning through gamified stories or narratives, which could provide the structure and rationale for the AR experience and impact the quality of the experience profoundly.

    “In the context of AR serious games, previous research also suggested driving the player interaction and learning through gamified stories or narratives [84], which could provide the structure and rationale for the AR experience and impact the quality of the experience profoundly [85], [86].”

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Authors
Dunleavy, M.
Affiliations
Radford University (US)
Corresponding author
Dunleavy, Matt
Venue
TechTrends
Published
2013-12-05
Volume
58
Issue
1
Pages
28-34
ISSN
  • 1559-7075 (ISSN-L)
  • 8756-3894
OpenAlex
W2142572269
Cited by
193
References
0
Citations by year
2026: 4 · 2025: 11 · 2024: 11 · 2023: 23 · 2022: 22 · 2021: 27 · 2020: 18 · 2019: 21 · 2018: 20 · 2017: 14 · 2016: 9 · 2015: 12 · 2014: 1
FWCI
7.64
Type
journal article
Language
en
Open access
closed
Locations
TechTrends (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
Keywords
augmented reality, instructional design, design principles, gamification, story-based learning, curiosity, affordances, mobile learning, context-aware devices, learning experience design

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