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Learning to act using real-time dynamic programming
Open accessAbstract
Learning methods based on dynamic programming (DP) are receiving increasing attention in artificial intelligence. Researchers have argued that DP provides the appropriate basis for compiling planning results into reactive strategies for real-time control, as well as for learning such strategies when the system being controlled is incompletely known. We introduce an algorithm based on DP, which we call Real-Time DP (RTDP), by which an embedded system can improve its performance with experience. RTDP generalizes Korf''s Learning-Real-Time-A algorithm to problems involving uncertainty. We invoke results from the theory of asynchronous DP to prove that RTDP achieves optimal behavior in several different classes of problems. We also use the theory of asynchronous DP to illuminate aspects of other DP-based reinforcement learning methods such as Watkins'' Q-Learning algorithm. A secondary aim of this article is to provide a bridge between AI research on real-time planning and learning and relevant concepts and algorithms from control theory. This research was supported by grants to A.G. Barto from the National Science Foundation (ECS-8912623 and ECS-9214866) and the Air Force Office of Scientific Research, Bolling AFB (AFOSR-89-0526).
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Self-citationAn adaptive optimal controller for discrete-time Markov environments
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Cited by
Reinforcement Learning: A Survey
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Between MDPs and semi-MDPs: A framework for temporal abstraction in reinforcement learning
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Locally Weighted Learning for Control
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Metadata
- Authors
- Barto, A. G., Bradtke, S. J., & Singh, S. P.
- Venue
- Artificial Intelligence
- Publisher
- Elsevier BV
- Published
- 1995-01
- Volume
- 72
- Issue
- 1-2
- Pages
- 81-138
- ISSN
- 0004-3702 (ISSN-L)
- OpenAlex
- W2009533501
- Cited by
- 1,104
- References
- 7
- FWCI
- 60.80
- Type
- journal article
- Language
- en
- Open access
- bronze
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