Will Undergraduate Students Play Games to Learn How to Conduct Library Research?
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
There are elements of good practice in using games for information literacy development.
“There are elements of good practice in using games for information literacy development (Markey et al., 2009).”
From Playful Information Literacy: Play and information Literacy in Higher Education (2015) · cites this paper as Markey et al., 2009
Cites
“I still like Google”: University student perceptions of searching OPACs and the web
Fast, K. V., & Campbell, D. G. (2004) · Proceedings of the American Society for Information Science and Technology · doi:10.1002/meet.1450410116 · Cited by 126 · see citing works
Flagged first, then by citations
Cited by
Sorted by citations
Playful Information Literacy: Play and information Literacy in Higher Education
Walsh, A. (2015) · Nordic Journal of Information Literacy in Higher Education · doi:10.15845/noril.v7i1.223 · Cited by 23 · see citing works
“There are elements of good practice in using games for information literacy development (Markey et al., 2009).”
Background
- Authors
- Markey, K., Swanson, F., Jenkins, A., Jennings, B., St. Jean, B., Rosenberg, V., Yao, X., & Frost, R.
- Affiliations
- University of Michigan (US)
- Corresponding author
- Markey, Karen
- ORCID
- Rosenberg, Victor
- Venue
- The Journal of Academic Librarianship
- Publisher
- Elsevier BV
- Published
- 2009-07
- Volume
- 35
- Issue
- 4
- Pages
- 303-313
- ISSN
- 0099-1333 (ISSN-L)
- OpenAlex
- W2078049202
- Cited by
- 25
- References
- 1
- Citations by year
- 2020: 1 · 2017: 3 · 2016: 2 · 2015: 4 · 2014: 3 · 2013: 5 · 2012: 4
- FWCI
- 16.23
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- The Journal of Academic Librarianship (publishedVersion)
- Topics
- Social Sciences › Library and Information Sciences › Library Science and Information Literacy
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Information Systems › Web and Library Services
- Keywords
- game-based learning, library research skills, undergraduate students, information literacy, student motivation, curriculum integration
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
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