Cited by 23Impact of Technology on AdolescentsGambling Behavior and TreatmentsSexuality, Behavior, and Technology

Subtyping treatment-seeking gaming disorder patients

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Granero, Roser, Fernández-Aranda, Fernando, Castro-Calvo, Jesús, Billieux, Joël, Valero-Solís, Susana, Mora-Maltas, Bernat, Rivas-Pérez, Sandra, Valenciano-Mendoza, Eduardo +12 more·2021·Addictive Behaviors

Abstract

BACKGROUND AND AIMS: Gaming Disorder (GD) is characterized by a pattern of persistent and uncontrolled gaming behavior that causes a marked impairment in important areas of functioning. The evolution of the worldwide incidence of this disorder warrants further studies focused on examining the existence of different subtypes within clinical samples, in order to tailor treatment. This study explored the existence of different profiles of patients seeking treatment for GD through a data-driven approach. METHODS: The sample included n = 107 patients receiving treatment for GD (92% men and 8% women) ranging between 14 and 60 years old (mean age = 24.1, SD = 10). A two-step clustering analysis approach explored the existence of different underlying GD profiles based on a broad set of indicators, including sociodemographic features, clinical course of the condition (e.g., onset or evolution), psychopathological symptoms, and personality traits. RESULTS: Two GD profiles emerged. The first cluster grouped together patients who presented with a lower psychological impact (n = 72, 66.1%), whereas the second cluster comprised patients with a higher psychological impact (n = 35, 32.7%). Cluster comparisons revealed that those patients presenting the higher impact were older, with a later onset of pathological gaming patterns, and more pronounced psychopathological symptoms and dysfunctional personality profiles. CONCLUSIONS: GD severity is influenced by specific demographic, clinical, and psychopathological factors. The identification of two separate profiles provides empirical evidence that contributes to the conceptualization of this disorder, as well as to the development of reliable and valid screening tools and effective intervention plans focused on the precise characteristics of the treatment-seeking patients.

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Crossref · 10.1016/j.addbeh.2021.107086

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  • Studies conducted on treatment-seeking cases showed that gaming disorder is frequently associated with heightened impulsivity, affective instability, and dysfunctional personality traits as assessed using psychometric questionnaires.

    “Finally, a number of studies conducted on treatment-seeking cases showed that gaming disorder is frequently associated with heightened impulsivity, affective instability, and dysfunctional personality traits as assessed using psychometric questionnaires 148,198,199 .”

    From Emerging experience with selected new categories in the <scp>ICD</scp>‐11: complex <scp>PTSD</scp>, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour disorder (2022) · cites this paper as [199]

    The Measures section describes psychometric questionnaires, and Results §3.2 identifies a subgroup of treatment-seeking patients with more maladaptive personality traits and greater psychological distress. The Discussion characterizes that subgroup as having negative affectivity and impulsive behavior. But the higher-impact subgroup comprised 35 patients (32.7%); the study does not establish that this profile is frequent across gaming-disorder patients generally or report affective instability as a separately measured finding. (LLM, conf=0.86)

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  • Studies that include the administration of diagnostic interview schedules to identify co-occurring conditions have reported that individuals diagnosed with gaming disorder experienced negative consequences in multiple life areas.

    “Studies that include the administration of diagnostic interview schedules to identify co-occurring conditions have reported that individuals diagnosed with gaming disorder experienced negative consequences in multiple life areas 199,205-210 .”

    From Emerging experience with selected new categories in the <scp>ICD</scp>‐11: complex <scp>PTSD</scp>, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour disorder (2022) · cites this paper as [199]

    The Introduction describes social, school/work, and other problems associated with gaming disorder, supporting negative consequences across multiple life areas. The Clinical criteria for GD section says a semi-structured interview was used to diagnose gaming disorder, but the Measures section describes a self-report checklist for psychopathological symptoms; the copy does not establish that diagnostic interview schedules were administered to identify co-occurring conditions. Page numbers are not available in the supplied copy. (LLM, conf=0.85)

    Experimental — accuracy not yet measured
  • Individuals with gaming-related problems may seek assistance from gambling treatment services, units specializing in behavioural addictions, broader treatment providers dealing with addictive disorders, or non-specialized services.

    “Other studies have shown that individuals with gaming-related problems may also seek assistance from gambling treatment services 199 , units that specialize in the treatment of behavioural addictions 151,154 , broader treatment providers dealing with addictive disorders in general 204 , or non-specialized services 200 .”

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References 139 · Cited by 23

Research works printed but not linked: 1

  1. Lopez-Fernandez, O., Williams, A., & Kuss, D. (2019). Measuring female gaming: Gamer profile, predictors, prevalence, and characteristics from psychological and gender perspectives. Frontiers in Psychology, 10(APR). https://doi.org/10.3389/ FPSYG.2019.00898. · DOI

Authors
Granero, R., Fernández-Aranda, F., Castro-Calvo, J., Billieux, J., Valero-Solís, S., Mora-Maltas, B., Rivas-Pérez, S., Valenciano-Mendoza, E., del Pino-Gutiérrez, A., Gómez-Peña, M., Moragas, L., Baenas, I., Mena-Moreno, T., Casalé-Salayet, G., Codina, E., González-Bueso, V., Santamaría, J. J., Baño, M., Menchón, J. M., & Jiménez-Murcia, S.
Affiliations
  • Universitat Autònoma de Barcelona (ES)
  • Centre Hospitalier Universitaire Vaudois (CH)
  • Bellvitge University Hospital (ES)
  • Instituto de Salud Carlos III (ES)
  • Generalitat de Catalunya (ES)
Venue
Addictive Behaviors
Publisher
Elsevier BV
Published
2021-12
Volume
123
Pages
107086
ISSN
0306-4603 (ISSN-L)
OpenAlex
W3193925598
Cited by
23
References
139
Citations by year
2026: 4 · 2025: 6 · 2024: 4 · 2023: 4 · 2022: 3 · 2021: 2
FWCI
4.50
Type
journal article
Language
en
Open access
Locations
  • Addictive Behaviors (publishedVersion, cc-by-nc-nd)
  • PubMed (publishedVersion)
  • Dipòsit Digital de la Universitat de Barcelona (Universitat de Barcelona) (publishedVersion, cc-by-nc-nd)
  • SERVAL (Université de Lausanne) (publishedVersion, cc-by-nc-nd)
  • Dipòsit Digital de Documents de la UAB (Universitat Autònoma de Barcelona) (submittedVersion, cc-by-nc-nd)
  • IRIS (submittedVersion, cc-by-nc-nd)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
  • Social Sciences › Psychology › Clinical Psychology › Sexuality, Behavior, and Technology
Keywords
gaming disorder, subtypes, treatment-seeking patients, psychological impact, psychiatric symptoms, personality traits, sociodemographic factors, clustering, screening tool, treatment planning
MeSH terms
Adolescent, Adult, Female, Humans, Disruptive, Impulse Control, and Conduct Disorders, Male, Middle Aged, Personality, Personality Disorders, Cluster Analysis, Behavior, Addictive, Young Adult

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