The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
Violence exposure in real‐life, video games, television, movies, and the internet: is there desensitization?
Abstract
It is believed that repeated exposure to real‐life and to entertainment violence may alter cognitive, affective, and behavioral processes, possibly leading to desensitization. The goal of the present study was to determine if there are relationships between real‐life and media violence exposure and desensitization as reflected in related characteristics. One hundred fifty fourth and fifth graders completed measures of real‐life violence exposure, media violence exposure, empathy, and attitudes towards violence. Regression analyses indicated that only exposure to video game violence was associated with (lower) empathy. Both video game and movie violence exposure were associated with stronger proviolence attitudes. The active nature of playing video games, intense engagement, and the tendency to be translated into fantasy play may explain negative impact, though causality was not investigated in the present design. The samples’ relatively low exposure to real‐life violence may have limited the identification of relationships. Although difficult to quantify, desensitization to violence should be further studied using related characteristics as in the present study. Individual differences and causal relationships should also be examined.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Emotion, regulation, and moral development
Eisenberg, N. (2000) · Annual Review of Psychology · doi:10.1146/annurev.psych.51.1.665 · Cited by 2,422
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
Anderson, C. A., & Dill, K. E. (2000) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.78.4.772 · Cited by 1,778
Mechanisms of action in youth psychotherapy
Weersing, V. R., & Weisz, J. R. (2002) · Journal of Child Psychology and Psychiatry · doi:10.1111/1469-7610.00002 · Cited by 224 · cited 1×
“Systematic desensitization is a key component of therapeutic interventions for children, with documented effectiveness in changing feelings, emotions, and behaviors (Weersing & Weisz, 2002).”
Background
Cited by
Opportunities for green marketing: young consumers
Lee, K. (2008) · Marketing Intelligence & Planning · doi:10.1108/02634500810902839 · Cited by 959
Ferguson, C. J. (2015) · Perspectives on Psychological Science · doi:10.1177/1745691615592234 · Cited by 524
Exposure to hate speech increases prejudice through desensitization
Soral, W., Bilewicz, M., & Winiewski, M. (2018) · Aggressive Behavior · doi:10.1002/ab.21737 · Cited by 320
Eirich, R., McArthur, B. A., Anhorn, C., McGuinness, C., Christakis, D. A., & Madigan, S. (2022) · JAMA Psychiatry · doi:10.1001/jamapsychiatry.2022.0155 · Cited by 293
Internet use and video gaming predict problem behavior in early adolescence
Holtz, P., & Appel, M. (2011) · Journal of Adolescence · doi:10.1016/j.adolescence.2010.02.004 · Cited by 227
Metadata
- Authors
- Funk, J. B., Baldacci, H. B., Pasold, T., & Baumgardner, J.
- Venue
- Journal of Adolescence
- Publisher
- Wiley
- Published
- 2003-12-30
- Volume
- 27
- Issue
- 1
- Pages
- 23-39
- ISSN
- 0140-1971 (ISSN-L)
- 1095-9254
- OpenAlex
- W2094050783
- Cited by
- 531
- References
- 3
- FWCI
- 14.91
- Type
- journal article
- Language
- en
- Open access
- closed
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.