Cited by 64Educational Games and GamificationSecond Language Acquisition and LearningEFL/ESL Teaching and Learning

Digital game-based language learning for vocabulary development

Open access
Chowdhury, Mahjabin, Dixon, L.Quentin, Kuo, Li-Jen, Donaldson, Jonan Phillip, Eslami, Zohreh, Viruru, Radhika, Luo, Wen·2024·Computers and Education Open

Abstract

Current literature suggests that one of the impressive benefits of digital game-based language learning is its potential to create engaging vocabulary learning experiences. However, this literature is dominated by game-play approaches, rather than game-making approaches. Drawing upon constructivist, motivation, dual-coding, and constructionist theories, this study examined elementary English language learners’ vocabulary learning experiences in a game-based learning context and investigated their experience as they built their own games based on their understanding of different non-fiction texts. This mixed-methods case study involved novel use of network analysis to examine student learning, investigate the relationships between various aspects of learner experiences, and evaluate the strengths and weaknesses of the program. Findings indicated that a complex set of interdependencies between enactments of theoretical principles including generativity, agency, tinkering, intrinsic motivation, and contextualized learning lead to enjoyment and powerful language learning experiences. Design principles for future digital game-based language learning include optimizing visual aspects, spending more time on technical skill development, increasing learner agency, and focusing more on generative and joyful learning experiences.

Integrity signals

Registry

Crossref · 10.1016/j.caeo.2024.100160

Cites

Statistics

Recomputing p-values needs the paper’s full text.

Claims the paper makes

We couldn’t retrieve this paper’s full text, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

The citation lists haven’t been fetched yet

References 75 · Cited by 64

Authors
Chowdhury, M., Dixon, L., Kuo, L.-J., Donaldson, J. P., Eslami, Z., Viruru, R., & Luo, W.
Affiliations
Texas A&M University (US)
Corresponding author
Chowdhury, Mahjabin
Venue
Computers and Education Open
Publisher
Elsevier BV
Published
2024-06
Volume
6
Pages
100160
ISSN
2666-5573 (ISSN-L)
OpenAlex
W4391071068
Cited by
64
References
75
Citations by year
2026: 17 · 2025: 32 · 2024: 13 · 2023: 2
FWCI
48.74
Type
journal article
Language
en
Open access
Locations
  • Computers and Education Open (publishedVersion, cc-by-nc-nd)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Developmental and Educational Psychology › Second Language Acquisition and Learning
  • Social Sciences › Arts and Humanities › Language and Linguistics › EFL/ESL Teaching and Learning
Keywords
digital game-based language learning, vocabulary acquisition, game development, elementary English learners, learner agency, intrinsic motivation, tinkering, generativity, contextual learning, non-fiction texts, design principles, student experience

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review