Cited by 108Impact of Technology on AdolescentsChild Development and Digital TechnologyGender and Technology in Education

Trends in youth’s videogame playing, overall computer use, and communication technology use: The impact of self-esteem and the Big Five personality factors

Witt, Edward A., Massman, Adam J., Jackson, Linda A.·2011·Computers in Human Behavior

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Crossref · 10.1016/j.chb.2010.10.025

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References 33 · Cited by 108

Authors
Witt, E. A., Massman, A. J., & Jackson, L. A.
Affiliations
Michigan State University (US)
Corresponding author
Witt, Edward A.
Venue
Computers in Human Behavior
Publisher
Elsevier BV
Published
2011-03
Volume
27
Issue
2
Pages
763-769
ISSN
0747-5632 (ISSN-L)
OpenAlex
W2044714473
Cited by
108
References
33
Citations by year
2025: 6 · 2024: 7 · 2023: 5 · 2022: 6 · 2021: 9 · 2020: 9 · 2019: 9 · 2018: 10 · 2017: 8 · 2016: 5 · 2015: 11 · 2014: 11 · 2013: 6 · 2012: 4
FWCI
12.44
Type
journal article
Language
en
Open access
closed
Locations
Computers in Human Behavior (publishedVersion)
Funders
National Science Foundation
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Education › Child Development and Digital Technology
  • Social Sciences › Gender Studies › Gender and Technology in Education
Keywords
youth, video gaming, computer use, communication technology use, self-esteem, Big Five personality traits, longitudinal trends, individual differences, sociodemographic predictors, parental income, gender differences, ethnicity

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