Cited by 37Social Robot Interaction and HRIVirtual Reality Applications and ImpactsFace Recognition and Perception

The uncanny valley does not interfere with level-1 visual perspective taking

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MacDorman, Karl F., Srinivas, Preethi, Patel, Himalaya·2013·Computers in Human Behavior

Abstract

When a computer-animated human character looks eerily realistic, viewers report a loss of empathy; they have difficulty taking the character's perspective. To explain this perspective-taking impairment, known as the uncanny valley, a novel theory is proposed: The more human or less eerie a character looks, the more it interferes with level 1 visual perspective taking when the character's perspective differs from that of the human observer (e.g., because the character competitively activates shared circuits in the observer's brain). The proposed theory is evaluated in three experiments involving a dot-counting task in which participants either assumed or ignored the perspective of characters varying in their human photorealism and eeriness. Although response times and error rates were lower when the number of dots faced by the observer and character were the same (congruent condition) than when they were different (incongruent condition), no consistent pattern emerged between the human photorealism or eeriness of the characters and participants' response times and error rates. Thus, the proposed theory is unsupported for level 1 visual perspective taking. As the effects of the uncanny valley on empathy have not previously been investigated systematically, these results provide evidence to eliminate one possible explanation.

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References 61 · Cited by 37

Research works printed but not linked: 2

  1. Hatfield E Cacioppo JT Rapson RL Emotional contagion 1993 Cambridge, UK Cambridge University Press
  2. Mori M The uncanny valley (K. F. MacDorman & Norri Kageki, Trans.) IEEE Robotics and Automation 1970/2012 19 2 98 100 Original work published 1970

Authors
MacDorman, K. F., Srinivas, P., & Patel, H.
Affiliations
Indiana University Indianapolis (US)
Corresponding author
MacDorman, Karl F.
Venue
Computers in Human Behavior
Publisher
Elsevier BV
Published
2013-07
Volume
29
Issue
4
Pages
1671-1685
ISSN
0747-5632 (ISSN-L)
OpenAlex
W1968290862
Cited by
37
References
61
Citations by year
2025: 1 · 2024: 3 · 2023: 4 · 2022: 3 · 2021: 4 · 2019: 3 · 2018: 3 · 2017: 3 · 2016: 3 · 2015: 7 · 2014: 3
FWCI
6.50
Type
journal article
Language
en
Open access
Locations
  • Computers in Human Behavior (publishedVersion)
  • PubMed (publishedVersion)
  • PubMed Central (acceptedVersion)
  • IUScholarWorks (Indiana University) (submittedVersion)
Funders
National Institute of General Medical Sciences (P20GM066402)
Topics
  • Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Face Recognition and Perception
Keywords
uncanny valley, visual perspective taking, eeriness, empathy

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