The DOI matches its Crossref record; 97 of the 102 references it cites were found in a registry or an index.
Antecedents and consequences of game addiction
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“Additional studies show comparable patterns, with gaming addiction associated with decreased GPA and poorer educational outcomes across adolescent and university populations (Schmitt & Livingston, 2015;Toker & Baturay, 2016;Samaha & Hawi, 2020;Yeşilyurt, 2020).”
From Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review (2026) · cites this paper as Toker & Baturay, 2016
Citations
Cites
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Structural Equation Modeling With AMOS: Basic Concepts, Applications, and Programming, Third Edition
Byrne, B. M. (2016) · doi:10.4324/9781315757421 · Cited by 4,653
Uses and Gratifications Research
Katz, E., Blumler, J. G., & Gurevitch, M. (1973) · Public Opinion Quarterly · doi:10.1086/268109 · Cited by 4,012
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Assessing Reliability and Stability in Panel Models
Wheaton, B., Muthén, B., Alwin, D. F., & Summers, G. F. (1977) · Sociological Methodology · doi:10.2307/270754 · Cited by 3,147
Flagged first, then by citations
5 of the 102 references couldn’t be matched to a known paper.
Research works printed but not linked: 2
- Akın, 2007, Özgüven Ölçeğinin Geliştirilmesi ve Psikometrik Özellikleri, Abant İzzet Baysal Üniversitesi Egitim Fakultesi Dergisi, 7, 167
- Horzum, 2008, Çocuklar için bilgisayar oyun bağımlılığı ölçeği, Türk Psikolojik Danışma ve Rehberlik Dergisi, 3, 76
Cited by
Sorted by citations
Social media addiction: Its impact, mediation, and intervention
Hou, Y., Xiong, D., Jiang, T., Song, L., & Wang, Q. (2019) · Cyberpsychology: Journal of Psychosocial Research on Cyberspace · doi:10.5817/cp2019-1-4 · Cited by 815
“…associated with mental health problems such as stress, anxiety, and depression and negatively associated with long-term well-being (Eraslan-Capan, 2015; Hong, Huang, Lin & Chiu, 2014; Malik & Khan, 2015; Marino et al., 2017; Pantic, 2014; Shakya & Christakis, 2017; Toker & Baturay, 2016).”
BackgroundInternet gaming disorder in children and adolescents: a systematic review
Paulus, F. W., Ohmann, S., von Gontard, A., & Popow, C. (2018) · Developmental Medicine & Child Neurology · doi:10.1111/dmcn.13754 · Cited by 730
A hybrid SEM-neural network analysis of social media addiction
Leong, L.-Y., Hew, T.-S., Ooi, K., Lee, V., & Hew, J.-J. (2019) · Expert Systems with Applications · doi:10.1016/j.eswa.2019.05.024 · Cited by 279
Bonnaire, C., & Phan, O. (2017) · Psychiatry Research · doi:10.1016/j.psychres.2017.05.030 · Cited by 218
Teng, Z., Pontes, H. M., Nie, Q., Xiang, G., Griffiths, M. D., & Guo, C. (2020) · Addictive Behaviors · doi:10.1016/j.addbeh.2020.106530 · Cited by 154
Metadata
- Authors
- Toker, S., & Baturay, M. H.
- Affiliations
- Ipek University (TR)
- Venue
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Published
- 2016-02
- Volume
- 55
- Pages
- 668-679
- ISSN
- 0747-5632 (ISSN-L)
- OpenAlex
- W2210579090
- Cited by
- 152
- References
- 102
- Citations by year
- 2026: 8 · 2025: 19 · 2024: 20 · 2023: 32 · 2022: 14 · 2021: 23 · 2020: 15 · 2019: 8 · 2018: 6 · 2017: 3 · 2016: 4
- FWCI
- 14.38
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Computers in Human Behavior (publishedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Keywords
- gaming addiction, online games, computer gaming, socioeconomic status, smoking, maternal education, gender differences, grade point average, self-esteem, self-confidence, undergraduate students
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