Cited by 166Impact of Technology on AdolescentsDigital Games and MediaGambling Behavior and Treatments

Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents

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Colder Carras, Michelle, Van Rooij, Antonius J., Van de Mheen, Dike, Musci, Rashelle, Xue, Qian-Li, Mendelson, Tamar·2017·Computers in Human Behavior

Abstract

Aims Examining online social interactions along with patterns of video gaming behaviors and game addiction symptoms has the potential to enrich our understanding of disorders related to excessive video game play.Methods We performed latent class analysis in a sample of 9733 adolescents based on heavy use of games, social networking and instant messaging, and game addiction symptoms. We used latent class regression to determine associations between classes, psychosocial well-being and friendship quality.Results We identified two types of heavy gaming classes that differed in probability of online social interaction. Classes with more online social interaction reported fewer problematic gaming symptoms than those with less online social interaction. Most adolescents estimated to be in heavy gaming classes had more depressive symptoms than normative classes. Male non-social gamers had more social anxiety. Female social gamers had less social anxiety and loneliness, but lower self-esteem. Friendship quality attenuated depression in some male social gamers, but strengthened associations with loneliness in some male non-social gamers.Conclusions In adolescents, symptoms of video game addiction depend not only on video game play but also on concurrent levels of online communication, and those who are very socially active online report fewer symptoms of game addiction.

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References 52 · Cited by 166

Research works printed but not linked: 1

  1. American Psychiatric Association Emerging Measures and Models Diagnostic and Statistical Manual of Mental Disorders, 5th Edition: DSM 5 5th American Psychiatric Publishing from http://dsm.psychiatryonline.org/doi/book/10.1176/appi.books.9780890425596 · DOI · Paper page

Authors
Colder Carras, M., Van Rooij, A. J., Van de Mheen, D., Musci, R., Xue, Q.-L., & Mendelson, T.
Affiliations
Johns Hopkins University (US)
Venue
Computers in Human Behavior
Publisher
Elsevier BV
Published
2017-03
Volume
68
Pages
472-479
ISSN
0747-5632 (ISSN-L)
OpenAlex
W2558831679
Cited by
166
References
52
Citations by year
2026: 7 · 2025: 17 · 2024: 20 · 2023: 27 · 2022: 23 · 2021: 23 · 2020: 21 · 2019: 12 · 2018: 13 · 2017: 3
FWCI
26.69
Type
journal article
Language
en
Open access
Locations
  • Computers in Human Behavior (publishedVersion)
  • Research portal (Tilburg University) (publishedVersion)
  • PubMed (publishedVersion)
  • EUR Research Repository (Erasmus University Rotterdam) (publishedVersion, other-oa)
  • Europe PMC (PubMed Central) (acceptedVersion)
  • PubMed Central (acceptedVersion)
  • Ghent University Academic Bibliography (Ghent University) (submittedVersion, other-oa)
  • Data Archiving and Networked Services (DANS) (submittedVersion)
  • EUR Research Repository (Erasmus University Rotterdam) (submittedVersion, other-oa)
  • RePub (Erasmus University Rotterdam) (submittedVersion, other-oa)
  • Research Publications (Maastricht University) (submittedVersion, cc-by-nc-nd)
Funders
  • National Institute on Drug Abuse Training (T32DA007292)
  • National Institute of Mental Health Training (5T32MH014592-39)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
Keywords
gaming addiction, online socializing, adolescents, online social networking, instant messaging, depression, social anxiety, loneliness, self-esteem, friendship quality, psychosocial well-being, gender differences

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