The partial truths of compensatory and poor-get-poorer internet use theories: More highly involved videogame players experience greater psychosocial benefits
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The larger effect is probably due to increasing technological development, with greater realism, immersion, and technological interaction [40].
“This is probably due to the increasing technological development, where realism, immersion, and technological interaction are greater, becoming an increasingly natural means of communication and daily application [40].”
From Innovative Technology–Based Interventions to Reduce Stigma Toward People With Mental Illness: Systematic Review and Meta-analysis (2022) · cites this paper as [40]
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References 95 · Cited by 82
Research works printed but not linked: 2
- Hughes, M. E., Waite, L. J., Hawkley, L. C., & Cacioppo, J. T. (2004). A Short Scale for Measuring Loneliness in Large Surveys. Research on Aging, 26(6), 655-672.
- Taylor, T. L. (2009). Play between worlds. MIT Press.
- Authors
- Snodgrass, J. G., Bagwell, A., Patry, J. M., Dengah, H. J. F., Smarr-Foster, C., Van Oostenburg, M., & Lacy, M. G.
- Affiliations
- Colorado State University (US)
- Corresponding author
- Snodgrass, Jeffrey G.
- Venue
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Published
- 2018-01
- Volume
- 78
- Pages
- 10-25
- ISSN
- 0747-5632 (ISSN-L)
- OpenAlex
- W2755290460
- Cited by
- 82
- References
- 95
- Citations by year
- 2026: 10 · 2025: 14 · 2024: 9 · 2023: 6 · 2022: 12 · 2021: 12 · 2020: 5 · 2019: 8 · 2018: 5 · 2017: 1
- FWCI
- 13.30
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Licence
- www.elsevier.com/tdm/userlicense/1.0/ (tdm)
- www.elsevier.com/legal/tdmrep-license (tdm)
- www.elsevier.com/open-access/userlicense/1.0/ (am, 288 d)
- doi.org/10.15223/policy-017 (stm-asf)
- doi.org/10.15223/policy-037 (stm-asf)
- doi.org/10.15223/policy-012 (stm-asf)
- doi.org/10.15223/policy-029 (stm-asf)
- doi.org/10.15223/policy-004 (stm-asf)
- Locations
- Computers in Human Behavior (acceptedVersion)
- NOAA Institutional Repository (submittedVersion, public-domain)
- Funders
- Colorado State University and its Department of Anthropology
- U.S. National Science Foundation
- NSF (1600448)
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Keywords
- loneliness, compensatory hypothesis, social inclusion, emerging adults, mental health, gaming communities
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