Cited by 80Educational Games and GamificationMobile Learning in EducationInnovative Teaching Methods

Investigation of the effects of an online instant response system on students in a middle school of a rural area

Lee, Chao-Chang, Hao, Yungwei, Lee, Kathryn S., Sim, Sin Chie, Huang, Chun-Chiang·2019·Computers in Human Behavior

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Crossref · 10.1016/j.chb.2018.11.034

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5 of 5 references verified0 citation errors · 0 not checkable

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Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Student anxiety can be decreased through having the option to be anonymous both to fellow students and the teacher through the use of nicknames.

    “At the same time, student anxiety can be decreased through having the option to be anonymous both to fellow students and the teacher through the use of nicknames”

    From The effect of using Kahoot! for learning – A literature review (2020) · cites this paper as Lee et al., 2019

  • A study involving 39 ninth graders in Taiwan found that the experimental group using Kahoot! had a statistically significant lower anxiety level compared to the control group towards Earth Science (Lee et al., 2019).

    “Another study involving 39 ninth graders in Taiwan, where the experimental group used Kahoot! and the control group did not, the experimental group was found to have a statistically significant lower anxiety level compared to the control group towards the topic of the course -Earth Science (Lee et al., 2019).”

    From The effect of using Kahoot! for learning – A literature review (2020) · cites this paper as Lee et al., 2019

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Authors
Lee, C.-C., Hao, Y., Lee, K. S., Sim, S. C., & Huang, C.-C.
Affiliations
  • National Taiwan Normal University (TW)
  • Texas State University (US)
Corresponding author
Hao, Yungwei
Venue
Computers in Human Behavior
Publisher
Elsevier BV
Published
2019-06
Volume
95
Pages
217-223
ISSN
0747-5632 (ISSN-L)
OpenAlex
W2901694736
Cited by
80
References
5
Citations by year
2026: 3 · 2025: 8 · 2024: 13 · 2023: 17 · 2022: 15 · 2021: 14 · 2020: 8 · 2019: 2
FWCI
11.01
Type
journal article
Language
en
Open access
closed
Locations
Computers in Human Behavior (publishedVersion)
Funders
Ministry of Science and Technology, Taiwan
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Information Systems › Mobile Learning in Education
  • Social Sciences › Education › Innovative Teaching Methods
Keywords
Kahoot, mobile technology in education, student motivation, academic performance, rural students, geoscience education, seventh grade students, classroom engagement, learning efficiency, technology integration in teaching

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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

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