The DOI matches its Crossref record; 23 of the 23 references it cites were found in a registry or an index.
A case study of the in-class use of a video game for teaching high school history
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
The Discovery of Grounded Theory: Strategies for Qualitative Research.
Wagner, H. R., Glaser, B. G., & Strauss, A. L. (1968) · Social Forces · doi:10.2307/2575405 · Cited by 46,361
Qualitative research and evaluation methods
Patton, M. Q. (1980) · Cited by 35,626
Handbook of Qualitative Research
Crozier, G., Denzin, N., & Lincoln, Y. (1994) · British Journal of Educational Studies · doi:10.2307/3121684 · Cited by 26,666
Qualitative Research and Evaluation Methods (3rd ed.)
Sharp, C. A. (2003) · Evaluation Journal of Australasia · doi:10.1177/1035719x0300300213 · Cited by 10,489
Handbook of qualitative research
(2000) · Choice Reviews Online · doi:10.5860/choice.38-0057 · Cited by 7,052
The Discovery of Grounded Theory: Strategies for Qualitative Research
Brodsky, C. M. (1968) · Psychosomatics · doi:10.1016/s0033-3182(68)71872-7 · Cited by 6,679
What Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
What video games have to teach us about learning and literacy
Gee, J. P. (2003) · Computers in Entertainment · doi:10.1145/950566.950595 · Cited by 5,735
Handbook of Qualitative Research
(1994) · Journal of Environmental Psychology · doi:10.1016/s0272-4944(05)80230-0 · Cited by 5,715
(2020) · Encyclopedia of Education and Information Technologies · doi:10.1007/978-3-030-10576-1_300187 · Cited by 2,893
Cited by
Laamarti, F., Eid, M., & El Saddik, A. (2014) · International Journal of Computer Games Technology · doi:10.1155/2014/358152 · Cited by 671
Game-based learning pedagogy: a review of the literature
Bado, N. (2022) · Interactive Learning Environments · doi:10.1080/10494820.2019.1683587 · Cited by 144
Grounded Theory Approaches Used in Educational Research Journals
Stough, L. M., & Lee, S. (2021) · International Journal of Qualitative Methods · doi:10.1177/16094069211052203 · Cited by 67
Metadata
- Authors
- Watson, W. R., Mong, C. J., & Harris, C. A.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2011-02
- Volume
- 56
- Issue
- 2
- Pages
- 466-474
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2062153880
- Cited by
- 295
- References
- 23
- FWCI
- 24.63
- Type
- journal article
- Language
- en
- Open access
- closed
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: A case study of the in-class use of a video game for teaching high school history. https://app.cochat.ai/papers/10.1016/j.compedu.2010.09.007
- The paper
- Watson, W. R., Mong, C. J., & Harris, C. A. (2011). A case study of the in-class use of a video game for teaching high school history. Computers & Education. https://doi.org/10.1016/j.compedu.2010.09.007
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.