The DOI matches its Crossref record; 12 of the 12 references it cites were found in a registry or an index.
Real-time computer graphics simulation of blockplay in early childhood
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“Most importantly, many immersive learning tools encourage learners' enthusiasm to create and change the environments, which could foster creativity [56].”
From A Review of Artificial Intelligence (AI) in Education from 2010 to 2020 (2021) · cites this paper as [56]
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Cites
National Association for the Education of Young Children
(2016) · The SAGE Encyclopedia of Contemporary Early Childhood Education · doi:10.4135/9781483340333.n266 · Cited by 2,253
Better Game Characters by Design
Isbister, K. (2006) · CRC Press eBooks · doi:10.1201/9780367807641 · Cited by 196
Bourg, D. M., & Seemann, G. (2004) · Cited by 125
Ames, A. L., Nadeau, D. R., & Moreland, J. L. (1996) · CERN Document Server (European Organization for Nuclear Research) · Cited by 48
Tassoni, P. (1998) · Cited by 34
A Constructivist Approach to Block Play in Early Childhood
Wellhousen, K., & Kieff, J. (2000) · Cited by 34
Isbister, K. (2006) · Cited by 25
Game Development Essentials: Game Artificial Intelligence
Ahlquist, J. S., & Novak, J. (2007) · Medical Entomology and Zoology · Cited by 22
Bruce, T., & Meggitt, C. (1996) · Medical Entomology and Zoology · Cited by 21
Bringing the Steiner Waldorf Approach to your Early Years Practice
Nicol, J. (2007) · David Fulton Publishers eBooks · doi:10.4324/9780203935231 · Cited by 12
Research works printed but not linked: 2
- Epstein, 2008, Why model?, Journal of Artificial Societies and Social Simulation, 11, 12
- Ferry, B., Kervin, L., Cambourne, B., Turbill, J., Puglisi, S., Jonassen, D., et al. (2004). Online classroom simulation: the next wave for pre-service teacher education? In Beyond the comfort zone: Proceedings of the 21st Australasian Society for Computers in Learning in Tertiary Education (ASCILITE) Conference (pp. 294–302).
Cited by
A Review of Artificial Intelligence (AI) in Education from 2010 to 2020
Zhai, X., Chu, X., Chai, C. S., Jong, M. S. Y., Istenic, A., Spector, M., Liu, J.-B., Yuan, J., & Li, Y. (2021) · Complexity · doi:10.1155/2021/8812542 · Cited by 1,364
Creating Realistic 3D Graphics with Excel at High School - Vector Algebra in Practice
Beňačka, J. (2015) · Informatics in Education · doi:10.15388/infedu.2015.10 · Cited by 1
“It is used in games, films, and in education at all levels (Albin-Clark et al., 2011; Huleihil and Huleihil, 2011; Kartiko et al., 2010).”
BackgroundA Knowledge-intensive Serious Game for Education of Traditional Chinese Medicine: A Pilot Study
Huang, Y., Liu, R., Zhai, S., Ma, X., Zhou, M., & Deng, Q. (2015) · International Journal of Hybrid Information Technology · doi:10.14257/ijhit.2015.8.3.11 · Cited by 1
“…development of game industry and the popularity of computer-aided instruction, it is currently possible Copyright ⓒ 2015 SERSC to find a large number of research aimed at applying virtual reality [3] and immersive virtual reality [4, 5] to the education of students with special educational needs.”
BackgroundThe relations between play and learning in digital environments
Fleer, M. (2014) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/2593968.2597650
Metadata
- Authors
- Albin-Clark, A., Howard, T. L. J., & Anderson, B.
- Affiliations
- University of Manchester (GB)
- Liverpool Hope University (GB)
- Corresponding author
- Albin-Clark, A.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2011-12
- Volume
- 57
- Issue
- 4
- Pages
- 2496-2504
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2053118218
- Cited by
- 4
- References
- 12
- Citations by year
- 2021: 1 · 2015: 2 · 2014: 1
- FWCI
- 0.51
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Licence
- www.elsevier.com/tdm/userlicense/1.0/ (tdm)
- Locations
- Computers & Education (publishedVersion)
- Research Explorer (The University of Manchester) (submittedVersion, other-oa)
- Topics
- Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
- Keywords
- early childhood education, simulation software, 3D animation, physics simulation, game AI, teaching practice
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- CoChat. (2026). Citation check: Real-time computer graphics simulation of blockplay in early childhood. https://app.cochat.ai/papers/10.1016/j.compedu.2011.07.004
- The paper
- Albin-Clark, A., Howard, T. L. J., & Anderson, B. (2011). Real-time computer graphics simulation of blockplay in early childhood. Computers & Education. https://doi.org/10.1016/j.compedu.2011.07.004
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.