The effect of using Kahoot! for learning – A literature review
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- The effects of competitive classroom activities on undergraduates with varied levels of competitive preferenceDaniell DiFrancesca, Dan Spencer · 2025 · Instructional Science
- Gamified Learning in Education: How Online Quizzes like Kahoot Transform Classroom DynamicsHarsh Mahaseth, Arushi Bajpai, Akash Gupta · 2025 · International Global Conference Series on ICT Integration in Technical Education & Smart Society
- Enhancing Junior High School Students’ Motivation in Physics Learning through Kahoot! Based Gamification: An ARCS Model ApproachMaria Yuliana Kua, Egidius Dewa, Yohana Patricia Pedhu Lobe · 2025 · Jurnal Pendidikan Fisika
- DIGITAL TESTING TOOLS AS A MEANS OF IMPROVING TEACHERS’ COMPETENCEV.V. DRAHUN, Тетяна Бондаренко · 2025 · Problems of engineer-pedagogical education
- Leveraging gamification for enhanced learner engagement and satisfaction in hybrid business coursesThu-Hang Hoang, Huy Truong Quang, Mohammadreza Akbari, An Duong Thi Binh · 2025 · Education + Training
- Exploring the influence of enablers and inhibitors on actual use of online interactive tools in higher education: a configurational analysis with fsQCASanjay Kumar Tyagi, Sujeet Kumar Sharma, Aishah Mohamed Saeed Abdulla Alyammahi · 2025 · Journal of Science and Technology Policy Management
- AI-Powered Adaptive Quizzing: Enhancing Personalized Learning, Student Engagement, and Performance in Digital ClassroomsAyu Gustia Ningsih, Atmazaki Atmazaki, Syahrul Ramadhan · 2025 · Salud Ciencia y Tecnología
- The Use of Gamification (Kahoot!) to Increase Vocabulary Mastery in Elementary SchoolSilmi Khoirunnisa, Rafika Rabba Farah · 2025 · International Journal of Learning Reformation in Elementary Education
- Development of the GE-ARCS-E Model to Evaluate the Impact of Gamification on Programming Students’ Motivation and EngagementMarisa Venter, Lizette De Wet · 2026 · Communications in computer and information science
- Friendelligent: A Collaborative Synchronized Game-Based Platform for AI Education and Autonomous Navigation CurriculumRaul Alcantara Castillo, Tasneem Burghleh, Deem Alfozan, Randi Williams, Sharifa Alghowinem, Cynthia Breazeal · 2025 · IEEE Frontiers in Education Conference (FIE)
- Raising Soil Awareness in Primary and Secondary Schools Through Indoor Workshops—Designs and Lessons LearnedKatja Črnec, Borut Vrščaj · 2026 · Land
- How Digital Gamified Learning Enhances Vocabulary Learning and Retention in EFL Classrooms: An Experimental Study Using Kahoot!Osman Özdemir · 2026 · Bartın University Journal of Faculty of Education
- Integración de plataformas activas, herramientas TIC y estrategias de gamificación para fortalecer el pensamiento histórico y la participación estudiantil en Estudios Sociales de Educación General Básica.Carmen Isabel Vargas Aguirre, Laura Mercedes Castro Escobar, Viky Beatriz Batallas Huera, Marcia Yolanda Sandoval Lloacana, Verónica Leonor Loja Caló · 2026 · Perspectiva XXI
- Nearpod-Supported Play-Based Learning for Adult Mathematical LiteracyTirivanhu Muchuweni, Israel Kariyana · 2026 · IGI Global eBooks
- Enhancing secondary education through gamification and Bloom’s taxonomy: the BilimQuest portalН. Балтабаева, Saltanat Adikanova, Понькина Елена Владимировна, Raikhan Nurkanova · 2026 · Frontiers in Education
- When fun meets focus: comparing Kahoot and worksheets in Saudi EFL reading instructionMaram Alluhaybi · 2026 · Frontiers in Education
- The effect of serious games on cardiopulmonary resuscitation training in nursing students: a systematic review and meta-analysisAbdullah Avcı, Emine Kaplan Serin, Selma Kahraman · 2026 · European Journal of Cardiovascular Nursing
- ASTROBIT: UM ESPAÇO DE APRENDIZADOCésar Müller dos Anjos Macedo, Francisco Lucas Lima Sena, Álef Nunes Monteiro · 2026 · Revista Tecnologias Educacionais em Rede (ReTER)
- A virtual co-creation collaboration between a university physics research group and school studentsM. O. Evans, Rosalinde Abrahams, Darren Baskill · 2021 · International Conference on Higher Education Advances (HEAd)
- Utilizing active learning to engage engineering students in a freshman physics service course taught in an EFL environmentAien Charity Grace White, A.J. Chaudhari, Jonathon David White · 2021 · Physics Education
- Visual Aircraft Recognition Training via Web ApplicationThanapol Khajangthon, Worawat Choensawat, Kingkarn Sookhanaphibarn · 2022 · IEEE Global Conference on Life Sciences and Technologies (LifeTech)
- An Analysis of the Teaching Ability of Dual Expertise Teachers in the Automotive Field to Improve Students' CapabilitiesGede Widayana, Kadek Rihendra Dantes, I Gede Wiratmaja · 2022
- Effectiveness of Educational Games as Teaching Tool on Learning Outcome of Critical Care Drugs and Investigations among Nursing Students at Selected College, ChennaiA Sasikala., D. Sasikala · 2022 · International Journal of Nursing Education and Research
- Teaching English vocabulary and online games to eighth grade studentsKaty Jackeline Pintado-Peñaloza, Tammy Fajardo-Dack · 2022 · CIENCIAMATRIA
- Spherical Video-Based Virtual Reality (SVVR) Study: 360o-Video Implementation in English Learning Materials at Polytechnic EducationI Wayan Eka Dian Rahmanu, Lokman Altun · 2022 · Opus et Educatio
- Using Kahoot! Application in the Daily Evaluation of Arabic Lesson: Experimental Studies at Islamic Senior High School in Indonesia | Istikhdām Kahoot! Fī Al-Taqwīm Al-Yaumī li-Mādah Al-Lughah Al-‘Arābīyah: Al-Bahts Al-Tajrībī fī Al-Madrasah Al-Tsānawīyah Al-Islāmīyah Al-Hukumīyah bi-IndunīsīyāMuhammad Infithar Al Ahqaf, Khaled Eslayeh, Mustafa Farouq Abdul-Aleem Mahmoud · 2022 · Al-Ta rib Jurnal Ilmiah Program Studi Pendidikan Bahasa Arab IAIN Palangka Raya
- Three mixed-effects regression models using an extended Weibull with applications on games in differential and integral calculusGauss M. Cordeiro, Julio Cezar Souza Vasconcelos, Denize Palmito dos Santos · 2022 · Brazilian Journal of Probability and Statistics
- Investigating the Implementation of Kahoot for Young Learners in Remote Learning ContextSang Ayu Komang Yuli Ulandari, Luh Putu Artini, I Putu Ngurah Wage Myartawan · 2022 · Jurnal Pendidikan Bahasa Inggris undiksha
- Research on the Influence of Competition Mechanism in Gamification Test on Learning Experiences and Learning EffectsYufei Qiao, Xinhui Jia, Yinyu Wang, Xue Wang · 2022 · International Conference on Educational Technology (ICET)
- Uso de la gamificación como metodología de aprendizajeNoelia Rivera Rellán, Marlene Bartolomé Sáez · 2022 · Adaya Press eBooks
- Student Response Systems in Initial Teacher Education: A Scoping Review of Web-Based ApplicationsEnda Donlon · 2023 · Springer eBooks
- Sustaining English Language Education with Digital Educational Games: A Systematic ReviewChan Mei Yi, Melor Md Yunus · 2023 · International Journal of Academic Research in Progressive Education and Development
- The Courses are Online, What about the Students? Did They Really Online? Using Kahoot! In the Emergency Remote Teaching ProcessAyşegül Nihan Erol Şahin · 2023 · Research on Education and Psychology
- Revealing EFL Students’ Perception towards the Implementation of Kahoot! in Learning Narrative Text at the Secondary School LevelMelina Cahyaningtyas, Nur Chakim · 2023 · Prosodi
- KAHOOT DALAM PEMBELAJARAN MENULIS TEKS EKSPLANASI PADA PESERTA DIDIK KELAS XIMarlina Dwi Safitri, Ika Septiana, Suyoto Suyoto · 2023 · METAMORFOSIS | Jurnal Bahasa Sastra Indonesia dan Pengajarannya
- Implementasi Pembelajaran Saintifik Dengan Media KahootRiski Amailia, Tri Yuni Hendrowati, Suminto Suminto · 2022 · JURNAL e-DuMath
- University students’ perceptions in Kahoot!-integrated game-based EFL classesZehra Degirmencioğlu, İlkay Gilanlıoğlu · 2023 · RumeliDE Dil ve Edebiyat Araştırmaları Dergisi :/RumeliDe Dil ve Edebiyat Araştırmaları Dergisi
- Virtual Nursing Education with Ignatian Pedagogy and Jesuit Charisms During a PandemicNadine Wodwaski, Renee Courtney, Jennifer L. Ruel · 2023 · Journal of Christian Nursing
- Analysis of Lecturers' and Students' Perceptions of Teaching Practitioner Programs in Higher EducationAndi Batary Citta, Mukhtar Galib, Ulfa Dwiyanti · 2023 · Jurnal Penelitian Pendidikan IPA
- Prospective Teachers' Views on Gamified Online Assessment ToolsMehmet Marangoz, Sami Şahin · 2023 · Uluslararası Eğitim Araştırmacıları Dergisi
- AIQuiz: Uma Ferramenta de Apoio a Gamificação Aprimorada com Inteligência Artificial de ChatBotElder Rodrigues, Maicon Bernardino, Ildevana Rodrigues, Cristian T. F. Bandeira · 2023 · Escola Regional de Engenharia de Software (ERES)
- An Exploration of Self-Regulation Learning Practices and Its Effectiveness with Kahoot! Incorporated into Electronics TeachingPei-Hua Chang, Chieh-Yu Hung, Su-Fen Cheng, Jing-Jou Tang, Chi-Wei Cheng · 2023 · IEEE International Conference on Teaching, Assessment, and Learning for Engineering
- SwiftQuiz - An interactive module to help teachers swiftly create questions and get rich feedbackXiang Xie, Yiming Li, Zeqiang Ning, Erick Purwanto, Na Li, Kok Hoe Wong · 2023 · International Conference on Educational Technology (ICET)
- Use of game-based learning tools in management classes: Students’ perception and effects on their academic performanceJuliet Cadungog-Uy · 2022 · Journal of Accounting Finance Economics and Social Sciences
- THE USE OF KAHOOT! IN INCREASING THE MOTIVATION OF PUPILS WITH SPECIAL EDUCATIONAL NEEDS IN ENGLISH LANGUAGE LEARNINGKomathi Elangovan, Mohd Hanafi Mohd Yasin · 2024 · Special Education [SE]
- Evaluación automática de preguntas abiertas en el aula - [Automatic evaluation of open-ended questions in the classroom]Raúl Cabido, David Concha, Miguel Ángel García Rodríguez · 2023
- Efektivitas Media Pembelajaran Kahoot! dalam Mengukur Pemahaman Konsep Suhu dan KalorTutik Yuliatun, Kristina Uskenat, Selestina Kostaria Jua · 2022 · INSOLOGI Jurnal Sains dan Teknologi
- Pengembangan E-Modul Matematika Interaktif Terintegrasi Kahoot! untuk Mendukung Literasi Matematis Siswa SMPMaximus Tamur, Kristianus Viktor Pantaleon · 2023 · Suska Journal of Mathematics Education
- La simulación bimodal como método de enseñanza- aprendizaje en el grado de educación primariaZuriñe Gaintza · 2024 · Revista Interuniversitaria de Investigación en Tecnología Educativa
- Interactive Response Systems (IRS) in online English classes: Voices of foreign university teachers in ThailandKiki Juli Anggoro, Nurmala Nurmala · 2024 · Studies in English Language and Education
- 'Socialifying' the design of language learning applications for classroom useA. H. O’Neill, Sarah Matthews, Janet Wiles · 2024 · Designing Interactive Systems Conference
- Peer Collaboration and Competition: Comparing the Effectiveness of Gamified and Non-gamified SRS in Collaborative LearningJoan Wan-Ting Huang · 2024 · English Teaching & Learning
- Exploring Supportive Strategies and Teaching Approaches for Statistics Course: Leveraging ChatGPTGreeni Maheshwari · 2024 · Digital education and learning
- The Effects of Kahoot! on Students’ Achievement in Math ClassroomsPoranee Khongkha Khayo · 2024 · International STEM Education Conference (iSTEM-Ed)
- Kahoot! and Student-Generated Formative Assessment: A Pilot StudyDelio De Martino, Mariasole Antonietta Guerriero, Sabrina Annoscia, Angelo Basta, Andrea Tinterri, Anna Dipace · 2024 · Communications in computer and information science
- Prize‐Based Learning in an Introductory Computer Course—A Case StudyJoyce Vogel, Dan Bouhnik · 2024 · European Journal of Education
- Using Games in the Classroom to Boost Motivation Among ESL StudentsPuteri Zarina Megat Khalid, Haddi Junaidi Kussin, Nurihan Nasir, Hannatul Akila Esahak · 2024 · Advances in educational technologies and instructional design book series
- Educational MotivationMyint Swe Khine · 2024 · Springer eBooks
- Educational Application and Games for Specific Skills DevelopmentErhan Özmen · 2025 · IGI Global eBooks
- Exploring the Attitudes of Computer Science High School Teachers Towards Gamification: A Work in ProgressAna Vrcelj, Nataša Hoić-Božić, Martina Holenko Dlab · 2024 · 2022 IEEE Frontiers in Education Conference (FIE)
- MILAGE LEARN+: Motivation and Grade Benefits in Computer Science University StudentsAudrey Dorin, Márcia Cristina Moraes, Mauro Jorge Guerreiro Figueiredo · 2024 · 2022 IEEE Frontiers in Education Conference (FIE)
- Using Kahoot! as a Formative Assessment Tool in Undergraduate Organic Chemistry Lecture CoursesRonald Okoth · 2025 · Journal of Chemical Education
- The Effect of Pedagogical Translanguaging, Typographic Input Enhancement, and Input Flood on the Awareness for Syntactic L1–L3 Transfer Opportunities in Dutch Learners of L3 GermanNiklas Abel, Gregory J. Poarch, Marije C Michel · 2025 · Journal of the European Second Language Association
- Specifics of Using E-Educational Resources in Teaching Russian as a Foreign LanguageS. Trocuk · 2020 · Ural University Press eBooks
- Implementation of game technologies in distance learning of Russian as a foreign languageMarina V. Kholodkova, Zhanna I. Zherebtsova, Tatyana A. Dyakova · 2021 · Вестник Тамбовского университета. Серия: Гуманитарные науки
- DISTRIBUTED RETRIEVAL PRACTICE ENHANCES PRIMARY SCHOOL STUDENTS' RETENTION OF COMPUTATIONAL THINKING CONCEPTSLydia Casanova, Emily Theophilou, Marc Beardsley, Patricia Santos and Davinia Hernández-Leo · 2020 · Cognition and Exploratory Learning in Digital Age
- ARE WE READY FOR A CHRONIC CRISIS? REFLECTIONS ON THE EXPERIENCE OF TEACHING DURING CONFINEMENTIsabel Tort-Ausina, Ana Vidaurre, Jaime Riera · 2021 · EDULEARN proceedings
- Perceptions, behaviours, barriers, and needs of flipped classroom learning: opinions of first-year pharmacy studentsPei Se Wong, Ket Li Ho, chee fen chia, Sook Han Ng, Hazwanie Hashim · 2021 · Pharmacy Education
- Manajemen Pembelajaran Daring Berbasis Google Classroom Pada Masa Pandemi di SD dalam Meningkatkan Minat BelajarWayan Satria Jaya, Nurdin Hidayat, Nur Fitria · 2021 · NATURALISTIC Jurnal Kajian Penelitian Pendidikan dan Pembelajaran
- Using Technology to Support Culturally Responsive Practices in Post-Secondary SettingsDiantha Watts · 2022 · Advances in educational technologies and instructional design book series
- Promoting Student Self-Regulation and Motivation Through Active LearningElodie A Attié, Jérôme Guibert, Clémence Polle · 2022 · Advances in higher education and professional development book series
- Online Learning Collaboration with Assisted Learning Models in Technical Drawing Subjects for Vocational StudentsMuhammad Agphin Ramadhan, Arris Maulana, Nala Saka Ocean Setiani · 2022 · Advances in Social Science, Education and Humanities Research/Advances in social science, education and humanities research
- Pengaruh Kuis Kahoot Terhadap Motivasi Belajar Peserta Didik Kelas IV Madrasah IbtidaiyahRofiatun Nisa’ · 2022 · At-Thullab Jurnal Pendidikan Guru Madrasah Ibtidaiyah
- The Effectiveness of Using Kahoot on Understanding Mathematics through Study from HomeDamar Rais, Zhao Xue Zhi · 2022 · JNPM (Jurnal Nasional Pendidikan Matematika)
- Triple-based teaching approach: ‘student as manager’ model in business studies (evaluation and result)Kesavan Nallaluthan, Suhazlan Suhaimi, Revathi Gopal, Mazlan Zainal · 2022 · Global Advances in Business Studies
- The efficiency of using the Google forms tool at the stage of a lesson focusing on directing the teaching-learning process for Geography discipline - an online modelFlorentina Toma, Nature and Sustainable Development", Daniel DIACONU · 2022 · Annals of the University of Craiova Series Geography
- Interdisciplinary Student-Centric Learning Approach for Undergraduate Engineering StudentsDevina Jaiswal, Hillary Bucs, Madison Jakielaszek · 2022 · 2022 IEEE Frontiers in Education Conference (FIE)
- Teacher competence in the development and use of digital media through school-based lesson studyIsnanik Juni Fitriyah, Munzil Munzil, Yessi Affriyenni · 2022 · AIP conference proceedings
- Supervision of Educational Functions on Television Films During the Covid 19 PandemicFetrimen Fetrimen, Ihsana El Khuluqo, Safrul Kodri · 2022 · Journal of Education Research and Evaluation
- Assessment of Geography Teaching-Learning Process Through Game, in Pre-University EducationSimion Mehedinți ", Florentina Toma, Nature and Sustainable Development", Daniel Constantin Diaconu, Vasile-Gabriel Dascălu, Alexandru Nedelea, Daniel Peptenatu, Radu-Daniel Pintilii, Marian Marin · 2022 · Studia Universitatis Babeș-Bolyai Geographia
- Implementation of the Learning Media "Arabic Fusha" to Improve the Results of the Durūsu al-Lughah al-Arabiyah Subject at UNIDA GontorFairuz Subakir, Hani’atul Mabruroh, Rizki Amalia · 2022 · ALSUNA Journal of Arabic and English Language
- Kahoot! as innovation gamification for examinationEfrilla Niza, Aura Salsabilah Ardian · 2022 · Curricula Journal of Curriculum Development
- THE LECTURERS’ PERCEPTION OF THE IMPLEMENTATION OF ICT FOR CONDUCTING ONLINE LEARNING DURING COVID-19 PANDEMICA. Irawan, Kadek Dwi Hendratma Gunawan · 2022 · ENGLISH JOURNAL OF INDRAGIRI
- A Comparison on Behavioral Patterns of Engagement Between Two Different Classroom Settings: With and Without Student Response Systems (SRS)Pooveneswaran Nadarajan, Maizatulliza Muhamad · 2021 · Asian Journal of Assessment in Teaching and Learning
- Profiles of Learning Models and Media While Online Study During the Covid-19 Pandemic: A Literature ReviewIqbal Ainur Rizki, Hanandita Veda Saphıra, Nina Fajriyah Citra · 2022 · Media Penelitian Pendidikan Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran
- THE EFFECTIVENESS OF USING KAHOOT! TO TEACH NARRATIVE TEXT: A REFLECTIVE ANALYSIS IN INDONESIADina Rafidiyah, Hafizhatu Nadia, Ceria Hermina · 2022 · Exposure Jurnal Pendidikan Bahasa Inggris
- Gamifying the Learning Experience Using Extended Reality Technologies for Teaching English as a Foreign LanguageYousif A. Alshumaimeri · 2023
- Investigating introductory science students’ knowledge of multiple representations using technologyJack D. Polifka · 2021
- Digital Gamification: Application of Kahoot in teaching Biology SubjectSheilla Indiaka, RONALD WAWERU, Jael Sanyanda Wekesa · 2025 · Research Square
- Érase una vez…un aula presencial. Acerca de Plataformas y Aulas Virtuales Invertidas en tiempos de Covid.Alejandra Beatriz Lliteras, Sílvia Gordillo, Javier Bazzocco · 2021 · Revista Iberoamericana de Tecnología en Educación y Educación en Tecnología
- Role Play Technology In The Future Lawyers' Professional TrainingNatalia A. Ivanova · 2021 · The European Proceedings of Social & Behavioural Sciences
- PROCESSOS DA INDÚSTRIA QUÍMICA PARA ENGENHARIA DE PRODUÇÃO: DESAFIOS E EXPERIÊNCIAS EM ENSINO-APRENDIZAGEM INTERDISCIPLINARPriscila Hasse Palharim, Moisés Teles dos Santos · 2021 · Revista de Ensino de Engenharia
- Learning science 4th Grade Solution with Media Kahoot at Elementary SchoolEmanuel Wijayanto, Suyoto Suyoto · 2021 · Journal of Physics Conference Series
- Let’s Kahoot! A game-based technology for creating engagement and promoting active learningPerisya Hilmun, Fitriah Fitriah · 2021 · English Education Jurnal Tadris Bahasa Inggris
- Pengaruh Problem Based Learning Berbasis Game Kahoot Terhadap Kemandirian Peserta Didik Dalam BelajarDewi Ayu Nur Wulandari, Suparno Suparno · 2023 · Pijar Jurnal Penelitian Bidang Pendidikan dan Pembelajaran
- An experience of using Kahoot! while going onlineSofia Alexandra Cruz, Diana Urbano, Antonio Fernando Coelho · 2021 · International Conference of the Portuguese Society for Engineering Education (CISPEE)
- Game-Based Student Response System Applied to Soil Mechanics and FoundationsMaría-Victoria Requena-García-Cruz, Emilio Romero-Sánchez, Antonio Morales‐Esteban · 2021 · Advances in intelligent systems and computing
- Coaching Pre-Service Teachers in Planning and Teaching English OnlineSitti Hadijah, Shalawati · 2021 · Advances in Social Science, Education and Humanities Research/Advances in social science, education and humanities research
- Learning While Playing: Kahoot Application To Teach Vocabulary Through Online LearningMimma Ramadhani, Nur Muthmainnah · 2021 · Conference on English Language Teaching
- Actas del Congreso Internacional Virtual USATIC 2021, Ubicuo y Social: Aprendizaje con TICAna Isabel Allueva Pinilla · 2021 · Universidad de Zaragoza eBooks