Cited by 83Augmented Reality ApplicationsVirtual Reality Applications and ImpactsMathematics Education and Teaching Techniques

The role of reality enhancing technologies in teaching and learning of mathematics

Buentello-Montoya, D.A., Lomelí-Plascencia, M.G., Medina-Herrera, L.M.·2021·Computers & Electrical Engineering

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Crossref · 10.1016/j.compeleceng.2021.107287

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1 of 1 references verified0 citation errors · 0 not checkable

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  • AR and VR technologies foster student interaction, idea exchange, and collaboration by reducing anxiety.

    “fostering student interaction, idea exchange, and collaboration by reducing anxiety (Buentello-Montoya et al., 2021).”

    From Exploring AR and VR Tools in Mathematics Education Through Culturally Responsive Pedagogies (2024) · cites this paper as Buentello-Montoya et al., 2021

  • The incorporation of AR and VR technologies provides many opportunities for student interactions such as allowing exchanges of ideas, teamwork, and collaboration.

    “According to Buentello-Montoya et al. (2021), the incorporation of AR and VR technologies provides many opportunities for student interactions such as “allowing exchanges of ideas, teamwork, and collaboration” (p. 6).”

    From Exploring AR and VR Tools in Mathematics Education Through Culturally Responsive Pedagogies (2024) · cites this paper as Buentello-Montoya et al. (2021)

  • AR and VR tools have the potential to foster abstraction of concepts in a palpable way through student interaction, exchanges of ideas, teamwork, and collaboration.

    “Further, AR and VR tools have the potential to “foster abstraction of concepts in a palpable way [… through] student interaction, […] exchanges of ideas, teamwork, and collaboration” (Buentello-Montoya et al., 2021, p. 6).”

    From Exploring AR and VR Tools in Mathematics Education Through Culturally Responsive Pedagogies (2024) · cites this paper as Buentello-Montoya et al., 2021

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Authors
Buentello-Montoya, D. A., Lomelí-Plascencia, M. G., & Medina-Herrera, L. M.
Venue
Computers & Electrical Engineering
Publisher
Elsevier BV
Published
2021-09
Volume
94
Pages
107287
ISSN
0045-7906 (ISSN-L)
OpenAlex
W3174628434
Cited by
83
References
1
Citations by year
2026: 9 · 2025: 18 · 2024: 26 · 2023: 15 · 2022: 11 · 2021: 4
FWCI
4.87
Type
journal article
Language
en
Open access
closed
Locations
Computers & Electrical Engineering (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Education › Mathematics Education and Teaching Techniques
Keywords
virtual reality, augmented reality, mathematics education, immersive learning technologies, student acceptance of technology, lecture design, educational technology trends, developing countries

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