Cited by 14Interactive and Immersive DisplaysHand Gesture Recognition SystemsUsability and User Interface Design

The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.

Children (and adults) benefit from visual feedback during gesture interaction on mobile touchscreen devices

Open access
Anthony, Lisa, Brown, Quincy, Nias, Jaye, Tate, Berthel·2015·International Journal of Child-Computer Interaction

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Crossref · 10.1016/j.ijcci.2016.01.002

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1 of 1 references verified0 citation errors · 0 not checkable

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Citations

Cites

Show all 1 references

Research works printed but not linked: 14

  1. Zhai, 2012, Foundational issues in touch-surface stroke gesture design—an integrative review, Found. Trends Hum.–Comput. Interact, 5, 97, 10.1561/1100000012 · DOI
  2. De Bruyn, 2008, Visual feedback is not essential for children to make the perpendicular bias, Percep. ECVP Abstract Supple., 37, 149
  3. Smyth, 1989, Visual control of movement patterns and the grammar of action, Acta Psychol., 70, 253, 10.1016/0001-6918(89)90025-5 · DOI
  4. Vinter, 1993, The role of manual dominance and visual feedback in circular drawing movements, J. Hum. Mov. Stud., 25, 11
  5. Q. Brown, L. Anthony, Toward comparing the touchscreen interaction patterns of kids and adults, in: Proceedings of the SIGCHI Workshop on Educational Software, Interfaces and Technology, 2012, 4 pages.
  6. Donker, 2007, Aiming and clicking in young children’s use of the computer mouse, Comput. Hum. Behav., 23, 2863, 10.1016/j.chb.2006.06.002 · DOI
  7. Hourcade, 2004, Differences in pointing task performance between preschool children and adults using mice, ACM Trans. Comput. Hum. Interact., 11, 357, 10.1145/1035575.1035577 · DOI
  8. Jones, 1991, An empirical study of children’s use of computer pointing devices, J. Educ. Comput. Res., 7, 61, 10.2190/2WBH-V235-YA82-VNMC · DOI
  9. Q. Brown, L. Hatley, E.M. Bonsignore, A. Druin, Mobile natives: Unlocking the potential of educational technology, in: ACM SIGCHI 2nd Workshop on UI Technologies and their Impact on Educational Pedagogy, 2011, 4 pages.
  10. Inkpen, 2001, Drag-and-drop versus point-and-click mouse interaction styles for children, ACM ToCHI, 8, 1, 10.1145/371127.371146 · DOI
  11. Joiner, 1998, It is best to point for young children: a comparison of children’s pointing and dragging, Comput. Hum. Behav., 14, 513, 10.1016/S0747-5632(98)00021-1 · DOI
  12. Akamatsu, 1995, A comparison of tactile, auditory, and visual feedback in a pointing task using a mouse-type device, Ergonomics, 38, 816, 10.1080/00140139508925152 · DOI
  13. Anthony, 2014, Designing smarter touch-based interfaces for educational contexts, J. Pers. Ubiquitous Comput., 18, 1471, 10.1007/s00779-013-0749-9 · DOI
  14. Rubine, 1991, Specifying gestures by example, SIGGRAPH Comput. Graph., 25, 329, 10.1145/127719.122753 · DOI

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Metadata

Authors
Anthony, L., Brown, Q., Nias, J., & Tate, B.
Affiliations
  • University of Florida (US)
  • Bowie State University (US)
Corresponding author
Anthony, Lisa
Venue
International Journal of Child-Computer Interaction
Publisher
Elsevier BV
Published
2015-12
Volume
6
Pages
17-27
ISSN
2212-8689 (ISSN-L)
OpenAlex
W2272646682
Cited by
14
References
1
Citations by year
2026: 1 · 2025: 1 · 2024: 1 · 2023: 1 · 2021: 1 · 2020: 2 · 2018: 1 · 2017: 5 · 2016: 1
FWCI
4.10
Type
journal article
Language
en
Update notices
erratum (2024-09-01)
Open access
Locations
International Journal of Child-Computer Interaction (acceptedVersion)
Funders
  • Department of Education HBGI (#P031B090207-11)
  • National Science Foundation (#IIS-1218395/IIS-1433228 and IIS-1218664)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
  • Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
  • Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
Keywords
visual feedback, gesture-based interaction, children, age differences, gesture recognition, gesture design, usability

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