From Moral Panic to Systemic Change: Making Child-Centered Design the Default
Open accessAbstract
Academic scholarship and public discourse about children's digital media use often invokes concepts such as 'screen time' that place the locus of responsibility on individual users and families rather than on designers creating digital environments. In this vision article, we argue that research, design, and policy frameworks that assume individual responsibility contribute to intensive parenting messaging about children's media use, are less likely than systemic approaches to achieve population-level change, and produce inequities in children's access to positive, child-centered media. Platforms (e.g., app marketplaces, video streaming services) act as entry points for children's use of digital spaces, and thus are strong determinants of children's experiences. As such, platforms are an ideal point of intervention for systemic change and have the potential to create equitable and child-centered digital environments at an ecosystem level. We contend that policies that encourage platforms to establish child-centered design as the default user interface will both create better experiences for children and relieve pressure on parents as gatekeepers. Finally, we review the types of research questions that could examine how to measure and optimize platforms for their impact on child wellbeing and outline steps researchers can take to provide evidence-based guidance to industry about designing ecosystems for children's best interests.
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Algorithms that personalize content recommendations prolong device use, as do autoplay and dark patterns that require users to return to an app on the app's schedule.
“Algorithms that personalize content recommendations prolong use of a device, as does auto play and dark patterns in which a user must return to an app on a schedule determined by the app.237”
From Digital Ecosystems, Children, and Adolescents: Technical Report (2026) · cites this paper as [237]
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References 41 · Cited by 44
Research works printed but not linked: 4
- [2]Council NR, From neurons to neighborhoods: The science of early childhood development. 2000. 25077268
- [7]Sunstein CR and Thaler R, Nudge. 2009: Penguin Publishing Group.
- [30]Commission, U.S.F.T., Musically Settlement Press Release. 2019.
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- Authors
- Radesky, J., & Hiniker, A.
- Affiliations
- University of Michigan (US)
- University of Washington (US)
- Corresponding author
- Radesky, Jenny
- Venue
- International Journal of Child-Computer Interaction
- Publisher
- Elsevier BV
- Published
- 2022-03
- Volume
- 31
- Pages
- 100351
- ISSN
- 2212-8689 (ISSN-L)
- PMC
- PMC8942378
- OpenAlex
- W3179796379
- Cited by
- 44
- References
- 41
- Citations by year
- 2026: 10 · 2025: 9 · 2024: 15 · 2023: 3 · 2022: 6 · 2021: 1
- FWCI
- 10.99
- Type
- journal article
- Language
- en
- Update notices
- erratum (2024-09-01)
- Open access
- green
- www.ncbi.nlm.nih.gov
- Licence
- Locations
- International Journal of Child-Computer Interaction (publishedVersion)
- PubMed (publishedVersion)
- PubMed Central (acceptedVersion)
- Funders
- National Institute of Child Health and Human Development
- Jacobs Foundation
- Topics
- Social Sciences › Education › Child Development and Digital Technology
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Keywords
- child-centered design, children's digital media use, screen time, moral panic, intensive parenting, platform design, systemic change, child well-being, media policy, platform regulation, app marketplaces, video streaming services
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