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Cited by 289

The DOI matches its Crossref record; 29 of the 29 references it cites were found in a registry or an index.

Heuristic evaluation of virtual reality applications

Sutcliffe, Alistair, Gault, Brian·2004·Interacting with Computers

Abstract

This paper presents a heuristic method for evaluating virtual environment (VE) user interfaces. The method is based on Nielsen's [Usability Inspection Methods, 1994] usability heuristics, extended by VE-specific principles proposed by Sutcliffe and Kaur [Behaviour and Information Technology 19 (2000) 415–426]. Twelve heuristics are presented which address usability and presence issues. An inspection-based evaluation method is described and illustrated with three usability case study assessments, the last of which rates the applicability and validity of the heuristics by several evaluators. Use of the method uncovered several usability problems and trapped the most serious errors. Finally, VE applications integrating measures of usability and presence are discussed.

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Metadata

Authors
Sutcliffe, A., & Gault, B.
Venue
Interacting with Computers
Published
2004-08
Volume
16
Issue
4
Pages
831-849
ISSN
0953-5438 (ISSN-L)
OpenAlex
W1968853180
Cited by
289
References
29
FWCI
5.99
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Heuristic evaluation of virtual reality applications. https://app.cochat.ai/papers/10.1016/j.intcom.2004.05.001
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Sutcliffe, A., & Gault, B. (2004). Heuristic evaluation of virtual reality applications. Interacting with Computers. https://doi.org/10.1016/j.intcom.2004.05.001

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.