Developing enhanced conversational agents for social virtual worlds
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Great efforts are being made in this promising research field to create natural 'human-like' conversations, including the exploration of conversational robots and voice-based systems for supporting cognitive impaired individuals.
“Nevertheless, great efforts are being made in this promising research field to create natural ‘human-like’ conversations (Harms et al., 2018; Griol et al., 2019) 6 , including the exploration of conversational robots and voice-based systems for supporting cognitive impaired individuals (Cruz-Sandoval et al., 2020; Pou-Prom et al., 2020; Salichs et al., 2020).”
From Robotic Telemedicine for Mental Health: A Multimodal Approach to Improve Human-Robot Engagement (2021) · cites this paper as Griol et al., 2019
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References 80 · Cited by 32
Research works printed but not linked: 10
- B. Nelson, B. Erlandson, Design for learning in Virtual Worlds: Interdisci- plinary approaches to educational technology, Routledge, 2014.
- E. LaPensee, J. Lewis, Nonverbal Communication in Virtual Worlds: Under- standing and Designing Expressive Characters, ETC Press, 2014, Ch. Time- Traveller: first nations nonverbal communication in Second Life, pp. 105-119.
- D. Kirschner, J. Williams, Nonverbal Communication in Virtual Worlds: Un- derstanding and Designing Expressive Characters, ETC Press, 2014, Ch. A microsociological perspective on non-verbal communicative strategies in MMORPGS, pp. 307-322.
- T. Bickmore, J. Cassell, Advances in Natural Multimodal Dialogue Systems, Springer, 2005, Ch. Social Dialongue with Embodied Conversational Agents, pp. 23-54.
- J. Martin, Nonverbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters, ETC Press, 2014, Ch. A few choice ani- mations: nonverbal communication through production and consumption in Second Life, pp. 291-305.
- R. Hoffmann, Speech Synthesis: An Introduction for Engineers (Signals and Communication Technology), Springer, 2012.
- D. E. Rumelhart, G. E. Hinton, R. J. Williams, PDP: Computational mod- els of cognition and perception, I, MIT Press, 1986, Ch. Learning internal representations by error propagation, pp. 319-362.
- F. Burkhardt, M. van Ballegooy, K. Engelbrecht, T. Polzehl, J. Stegmann, Emotion detection in dialog systems -Usecases, strategies and challenges, in: Proc. of International Conference on Affective Computing and Intelligent Interaction (ACII'09), 2009, pp. 1-6.
- Z. Callejas, R. López-Cózar, Implementing modular dialogue systems: a case study, in: Proc. of Applied Spoken Language Interaction in Distributed En- vironments (ASIDE'05), Aalborg, Denmark, 2005, pp. 1-4.
- M. Dinarelli, Spoken language understanding: from spoken utterances to se- mantic structures, Ph.D. thesis, University of Trento, Trento (Italy) (2010).
- Authors
- Griol, D., Sanchis, A., Molina, J. M., & Callejas, Z.
- Affiliations
- Universidad Carlos III de Madrid (ES)
- Universidad de Granada (ES)
- Corresponding author
- Griol, David
- Venue
- Neurocomputing
- Publisher
- Elsevier BV
- Published
- 2019-08
- Volume
- 354
- Pages
- 27-40
- ISSN
- 0925-2312 (ISSN-L)
- OpenAlex
- W2941344574
- Cited by
- 32
- References
- 80
- Citations by year
- 2026: 1 · 2025: 6 · 2024: 4 · 2023: 3 · 2022: 11 · 2021: 5 · 2020: 1 · 2019: 1
- FWCI
- 2.08
- Type
- journal article
- Language
- en
- Open access
- green
- arxiv.org
- Licence
- Locations
- Neurocomputing (publishedVersion)
- arXiv (Cornell University) (submittedVersion, cc-by-nc-nd)
- Institutional Repository of the University of Granada (University of Granada) (submittedVersion, cc-by-nc-nd)
- e-Archivo (Carlos III University of Madrid) (submittedVersion, cc-by-nc-nd)
- arXiv (Cornell University)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Speech and dialogue systems
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
- Keywords
- embodied conversational agents, social virtual worlds, multimodal communication, voice interaction, affective computing, user modeling, response selection, Second Life, avatars, adaptive dialogue
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