Cited by 26Virtual Reality Applications and ImpactsSimulation-Based Education in HealthcareAugmented Reality Applications

The DOI matches its Crossref record; 17 of the 17 references it cites were found in a registry or an index.

An affordable platform for virtual reality-based patient education in radiation therapy

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Abstract

PURPOSE: The goal of this study was to develop and assess the effectiveness of an affordable smartphone-based virtual reality (VR) patient education platform with 360-degree videos produced depicting a first-person patient perspective during the radiation therapy (RT) care path to reduce patient anxiety. METHODS AND MATERIALS: Three disease site-specific (breast, pelvis, head and neck) VR videos were filmed using a 360-degree camera to portray the first-person perspective of a patient's standard RT appointments, including a computed tomography simulation and the first RT treatment session. Instruction is given for possible clinical implementation. Patient participation was divided into 2 groups: (1) Group A (n = 28) included patients participating before simulation and later after the first treatment, and (2) Group B (n = 33) included patients participating only while undergoing treatment. Patients viewed their disease site-specific video using an inexpensive cardboard VR viewer and their smartphone, emulating an expensive VR-headset. Surveys were administered assessing patient anxiety, comfort, satisfaction, and knowledge of RT on a 5-point Likert-type scale. RESULTS: Patients in Group A and Group B while undergoing treatment both indicated that their anxiety "decreased a little" in the survey, after watching the VR video (Group A, median on a 5-point Likert-type scale, 4 [IQR, 4-5]; Group B, 4 [IQR, 4-4]). The VR aspect of the videos was especially liked by patients while undergoing treatment, with 96.4% in Group A and 90.9% in Group B reporting that the VR aspect of the videos was helpful. All Group A participants believed that the VR videos would be beneficial to new patients. CONCLUSIONS: Our affordable VR patient education platform effectively immerses a patient in their care path from simulation through initial treatment delivery, reducing anxiety and increasing familiarity with the treatment process.

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Crossref · 10.1016/j.prro.2023.06.008

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Metadata

Authors
Schulz, J. B., Dubrowski, P., Blomain, E., Million, L., Qian, Y., Marquez, C., & Yu, A. S.
Affiliations
Stanford Medicine (US)
Corresponding author
Yu, Amy S.
Venue
Practical Radiation Oncology
Publisher
Elsevier BV
Published
2023-11
Volume
13
Issue
6
Pages
e475-e483
ISSN
1879-8500 (ISSN-L)
OpenAlex
W4385144569
Cited by
26
References
17
Citations by year
2026: 4 · 2025: 13 · 2024: 7 · 2023: 2
FWCI
4.49
Type
journal article
Language
en
Open access
Locations
  • Practical Radiation Oncology (publishedVersion, cc-by-nc-nd)
  • PubMed (publishedVersion)
Funders
Stanford University
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Education › Simulation-Based Education in Healthcare
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
Keywords
virtual reality, patient education, radiotherapy, patient anxiety, 360-degree video, smartphone-based VR, CT simulation, treatment planning, patient satisfaction, breast cancer, pelvic cancer, head and neck cancer
MeSH terms
Virtual Reality, Breast, Humans, Patient Education as Topic

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