The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.
Griddly: A platform for AI research in games
Open accessAbstract
Griddly is an open-source project aimed to be a all-encompassing platform for grid-world based research. Griddly provides a highly optimized game state and rendering engine with a flexible high-level interface for configuring environments. Not only does Griddly offer simple interfaces for single, multi-player and RTS games, but also multiple methods of rendering, configurable partial observability and interfaces for procedural content generation.
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Cites
Proximal Policy Optimization Algorithms
Schulman, J., Wolski, F., Dhariwal, P., Radford, A., & Klimov, O. (2017) · arXiv · doi:10.48550/arxiv.1707.06347 · Cited by 10,625
Temporal difference learning and TD-Gammon
Tesauro, G. (1995) · Communications of the ACM · doi:10.1145/203330.203343 · Cited by 1,618
Dota 2 with Large Scale Deep Reinforcement Learning
OpenAI, :, Berner, C., Brockman, G., Chan, B., Cheung, V., Dębiak, P., Dennison, C., Farhi, D., Fischer, Q., et al. (2019) · arXiv · doi:10.48550/arxiv.1912.06680 · Cited by 1,065
Exploration by Random Network Distillation
Burda, Y., Edwards, H., Storkey, A., & Klimov, O. (2018) · arXiv · doi:10.48550/arxiv.1810.12894 · Cited by 527
Research works printed but not linked: 3
- Vinyals, 2019, Grandmaster level in StarCraft II using multi-agent reinforcement learning, Nature, 575, 350, 10.1038/s41586-019-1724-z · DOI · Paper page
- Perez, 2019, General video game AI: a multi-track framework for evaluating agents, games and content generation algorithms, IEEE Trans. Games, 1
- S. Ontanón, The combinatorial multi-armed bandit problem and its application to real-time strategy games, in: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013, vol. 9, no. 1. · DOI
Cited by
Sorted by citations
MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learning
Samvelyan, M., Khan, A., Dennis, M., Jiang, M., Parker-Holder, J., Foerster, J., Raileanu, R., & Rocktäschel, T. (2023) · arXiv · doi:10.48550/arxiv.2303.03376 · Cited by 8
XLand-MiniGrid: Scalable Meta-Reinforcement Learning Environments in JAX
Nikulin, A., Kurenkov, V., Zisman, I., Agarkov, A., Sinii, V., & Kolesnikov, S. (2024) · Advances in Neural Information Processing Systems 37 · doi:10.52202/079017-1390 · Cited by 3
“Other libraries, such as the popular MiniGrid (Chevalier-Boisvert et al., 2023) and Griddly (Bamford et al., 2020), are not scalable and extensible enough to cover meta-learning needs.”
BackgroundNeural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent Learning
Suarez, J., Bloomin, D., Choe, K. W., Li, H. X., Sullivan, R., Kanna, N., Scott, D., Shuman, R., Bradley, H., Castricato, L., et al. (2023) · Advances in Neural Information Processing Systems 36 · doi:10.52202/075280-2178 · Cited by 1
Metadata
- Authors
- Bamford, C.
- Affiliations
- Queen Mary University of London (GB)
- Corresponding author
- Bamford, C.
- Venue
- Software Impacts
- Publisher
- Elsevier BV
- Published
- 2021-05
- Volume
- 8
- Pages
- 100066
- ISSN
- 2665-9638 (ISSN-L)
- OpenAlex
- W3103223352
- Cited by
- 17
- References
- 4
- Citations by year
- 2026: 1 · 2025: 3 · 2024: 2 · 2023: 3 · 2022: 4 · 2021: 4
- FWCI
- 1.15
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Software Impacts (publishedVersion, cc-by)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University) (cc-by)
- Funders
- Queen Mary University of London
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Physical Sciences › Computer Science › Artificial Intelligence › AI-based Problem Solving and Planning
- Keywords
- multiplayer games, real-time strategy games, partial observability, procedural content generation, open source software
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