Cited by 64Educational Games and GamificationInnovations in Medical EducationInnovative Teaching Methods

Gaming strategies in nursing education

Kinder, Frances DiAnna, Kurz, Jane M.·2018·Teaching and Learning in Nursing

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Crossref · 10.1016/j.teln.2018.05.001

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  • A quasi-experiment among 98 nursing students at La Salle University examined how including four 20 min Kahoot! sessions would affect the final examination scores; the results showed that including these Kahoot! sessions had a significant impact on the final examination scores (p = .005).

    “The results showed that including these Kahoot!sessions had a significant impact on the final examination scores (p ¼ .005).”

    From The effect of using Kahoot! for learning – A literature review (2020) · cites this paper as Kinder & Kurz, 2018

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Authors
Kinder, F. D., & Kurz, J. M.
Affiliations
La Salle University (US)
Corresponding author
Kurz, Jane M.
Venue
Teaching and Learning in Nursing
Publisher
Elsevier BV
Published
2018-10
Volume
13
Issue
4
Pages
212-214
ISSN
  • 1557-2013 (ISSN-L)
  • 1557-3087
OpenAlex
W2805897105
Cited by
64
References
0
Citations by year
2026: 2 · 2025: 3 · 2024: 10 · 2023: 10 · 2022: 12 · 2021: 13 · 2020: 10 · 2019: 4
FWCI
13.27
Type
journal article
Language
en
Open access
closed
Locations
Teaching and learning in nursing (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Health Sciences › Medicine › Public Health, Environmental and Occupational Health › Innovations in Medical Education
  • Social Sciences › Education › Innovative Teaching Methods
Keywords
game-based learning, nursing students, final exam performance, student engagement, gamification

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