Student or educator? Sign up with your school email and get 6 months of Pro free.
Cited by 153Artificial Intelligence in GamesReinforcement Learning in RoboticsArtificial Intelligence Applications

The DOI matches its Crossref record; 31 of the 31 references it cites were found in a registry or an index.

Programming backgammon using self-teaching neural nets

Open access
Tesauro, Gerald·2002·Artificial Intelligence

Overview

Integrity signals

Registry

Crossref · 10.1016/s0004-3702(01)00110-2

Cites

31 of 31 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Verification

Claims the paper makes

We couldn’t retrieve this paper’s full text, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

Citations

Cites

Show all 31 references

Research works printed but not linked: 1

  1. Robertie, 1992, Carbon versus silicon: Matching wits with TD-Gammon, Inside Backgammon, 2, 14

Cited by

See all 153

Metadata

Authors
Tesauro, G.
Affiliations
IBM (United States) (US)
Corresponding author
Tesauro, Gerald
Venue
Artificial Intelligence
Publisher
Elsevier BV
Published
2002-01
Volume
134
Issue
1-2
Pages
181-199
ISSN
0004-3702 (ISSN-L)
OpenAlex
W2014932765
Cited by
153
References
31
Citations by year
2025: 6 · 2024: 5 · 2023: 4 · 2022: 6 · 2021: 4 · 2020: 7 · 2019: 2 · 2018: 7 · 2017: 1 · 2016: 3 · 2015: 4 · 2014: 11 · 2013: 7 · 2012: 12
FWCI
7.54
Type
journal article
Language
en
Open access
Licence
Locations
Artificial Intelligence (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence Applications
Keywords
backgammon, reinforcement learning, doubling algorithm

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review

How to cite

Cite CoChat for the checks on this page, and the paper for its own findings.

This page
CoChat. (2026). Citation check: Programming backgammon using self-teaching neural nets. https://app.cochat.ai/papers/10.1016/s0004-3702(01)00110-2
The paper
Tesauro, G. (2002). Programming backgammon using self-teaching neural nets. Artificial Intelligence. https://doi.org/10.1016/s0004-3702(01)00110-2

Data sources

Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.