The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
Multiagent learning using a variable learning rate
Open accessAbstract
Abstract Learning to act in a multiagent environment is a difficult problem since the normal definition of an optimal policy no longer applies. The optimal policy at any moment depends on the policies of the other agents. This creates a situation of learning a moving target. Previous learning algorithms have one of two shortcomings depending on their approach. They either converge to a policy that may not be optimal against the specific opponents' policies, or they may not converge at all. In this article we examine this learning problem in the framework of stochastic games. We look at a number of previous learning algorithms showing how they fail at one of the above criteria. We then contribute a new reinforcement learning technique using a variable learning rate to overcome these shortcomings. Specifically, we introduce the WoLF principle, “Win or Learn Fast”, for varying the learning rate. We examine this technique theoretically, proving convergence in self-play on a restricted class of iterated matrix games. We also present empirical results on a variety of more general stochastic games, in situations of self-play and otherwise, demonstrating the wide applicability of this method.
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Cites
Bellman, R. E. (2010) · doi:10.1515/9781400835386 · Cited by 14,588
Reinforcement Learning: A Survey
Kaelbling, L. P., Littman, M. L., & Moore, A. W. (1996) · Journal of Artificial Intelligence Research · doi:10.1613/jair.301 · Cited by 8,972
An Iterative Method of Solving a Game
Robinson, J. (1951) · The Annals of Mathematics · doi:10.2307/1969530 · Cited by 868
Cited by
A Comprehensive Survey of Multiagent Reinforcement Learning
Busoniu, L., Babuska, R., & De Schutter, B. (2008) · IEEE Transactions on Systems, Man, and Cybernetics, Part C (Applications and Reviews) · doi:10.1109/tsmcc.2007.913919 · Cited by 2,235
Cooperative Multi-Agent Learning: The State of the Art
Panait, L., & Luke, S. (2005) · Autonomous Agents and Multi-Agent Systems · doi:10.1007/s10458-005-2631-2 · Cited by 1,237
Multi-agent deep reinforcement learning: a survey
Gronauer, S., & Diepold, K. (2022) · Artificial Intelligence Review · doi:10.1007/s10462-021-09996-w · Cited by 957
Deep reinforcement learning for cyber security
Nguyen, T. T., & Reddi, V. J. (2023) · IEEE Transactions on Neural Networks and Learning Systems · doi:10.1109/tnnls.2021.3121870 · Cited by 620
A review of cooperative multi-agent deep reinforcement learning
Oroojlooy, A., & Hajinezhad, D. (2023) · Applied Intelligence · doi:10.1007/s10489-022-04105-y · Cited by 482
Metadata
- Authors
- Bowling, M., & Veloso, M.
- Venue
- Artificial Intelligence
- Publisher
- Elsevier BV
- Published
- 2002-04
- Volume
- 136
- Issue
- 2
- Pages
- 215-250
- ISSN
- 0004-3702 (ISSN-L)
- OpenAlex
- W2120327309
- Cited by
- 775
- References
- 3
- FWCI
- 22.75
- Type
- journal article
- Language
- en
- Open access
- bronze
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.