Using Augmented Reality to Stimulate Students and Diffuse Escape Game Activities to Larger Audiences
Open accessAbstract
In a world engaged in a perpetual race for progress, augmented reality (AR) is a new frontier that has attracted much research attention in recent years. The generalization of smartphones and the miniaturization and democratization of connected gadgets are leading to new uses and new expectations. In this article, we provide an AR application to the trending educational activity of escape games in order to diffuse AR to a large audience. As the application of an educational escape game, which is a good tool to improve the motivation and communication skills of students, requires considerable time for design, manufacturing, and operating, a numeric, mobile AR version is proposed here. For this purpose, an original paper-based version of the scenario is presented, principally turning around the Solvay process for a high school/college audience. In this scenario, the students are led to follow in the footsteps of a young Belgian physicist, Ernest Solvay. Through enigmas, participants discover a secret room containing Solvay’s secrets in Brussels. Puzzles about the periodic table of elements, the CPK color code, chemical reaction balancing, the notion of molar mass, the Solvay process, or the philanthropic conferences organized by Solvay and the many other scientists involved are used to illustrate the chemical process discovered. This scenario and the Leblanc process scenario have been adapted to an AR experience with the open application Metaverse. Unlike conventional escape ga…
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Education researchers are starting to investigate the integration of EEAs and AR technology and its influence on learning outcomes.
“education researchers are starting to investigate this integration and its influence on learning outcomes. 32 -35”
From Fostering Motivation toward Chemistry through Augmented Reality Educational Escape Activities. A Self-Determination Theory Approach (2022) · cites this paper as [32]
Reviewing educational literature on chemistry-specific EEAs outlines previous examples that serve as instruction to lab techniques, evaluation of student understanding, and complementary teaching of concepts.
“Reviewing educational literature that deals with chemistry-specific EEAs outlines previous examples that serve as (i) instruction to lab techniques, 15 -18 (ii) evaluation of student understanding, 19 -22 and (iii) complementary teaching of concepts. 23,24”
From Fostering Motivation toward Chemistry through Augmented Reality Educational Escape Activities. A Self-Determination Theory Approach (2022) · cites this paper as [23]
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Al-Adwan, A. S., Li, N., Al-Adwan, A., Abbasi, G. A., Albelbisi, N. A., & Habibi, A. (2023) · Education and Information Technologies · doi:10.1007/s10639-023-11816-3 · Cited by 637 · see citing works
“Metaverse has higher creativity, greater levels of customization, and lesser risk to promote student interaction, boost engagement and motivation and expand traditional learning activities by offering opportunities for experiences that might not otherwise be possible (Estudante & Dietrich, 2020).”
BackgroundAttempts, Successes, and Failures of Distance Learning in the Time of COVID-19
Dietrich, N., Kentheswaran, K., Ahmadi, A., Teychené, J., Bessière, Y., Alfenore, S., Laborie, S., Bastoul, D., Loubière, K., Guigui, C., et al. (2020) · Journal of Chemical Education · doi:10.1021/acs.jchemed.0c00717 · Cited by 288 · see citing works
Self-citationElford, D., Lancaster, S. J., & Jones, G. A. (2022) · Journal of Chemical Education · doi:10.1021/acs.jchemed.2c00428 · Cited by 49 · see citing works
- Authors
- Estudante, A., & Dietrich, N.
- Affiliations
- Agrupamento de Escolas João de Deus, Faro, Portugal
- Centre National de la Recherche Scientifique (FR)
- Corresponding author
- Dietrich, Nicolas
- Venue
- Journal of Chemical Education
- Publisher
- American Chemical Society (ACS)
- Published
- 2020-03-31
- Volume
- 97
- Issue
- 5
- Pages
- 1368-1374
- ISSN
- 0021-9584 (ISSN-L)
- 1938-1328
- OpenAlex
- W3015097222
- Cited by
- 133
- References
- 0
- Citations by year
- 2026: 10 · 2025: 17 · 2024: 26 · 2023: 33 · 2022: 22 · 2021: 16 · 2020: 9
- FWCI
- 7.78
- Type
- journal article
- Language
- en
- Open access
- Licence
- Locations
- Journal of Chemical Education (publishedVersion)
- HAL (submittedVersion, other-oa)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Chemistry › Physical and Theoretical Chemistry › Various Chemistry Research Topics
- Keywords
- augmented reality, escape rooms, mobile augmented reality, game-based learning, Solvay process, Leblanc process, chemistry education, student motivation, periodic table, molar mass, self-directed learning
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