Cited by 133Augmented Reality ApplicationsEducational Games and GamificationVarious Chemistry Research Topics

Using Augmented Reality to Stimulate Students and Diffuse Escape Game Activities to Larger Audiences

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Estudante, Anabela, Dietrich, Nicolas·2020·Journal of Chemical Education

Abstract

In a world engaged in a perpetual race for progress, augmented reality (AR) is a new frontier that has attracted much research attention in recent years. The generalization of smartphones and the miniaturization and democratization of connected gadgets are leading to new uses and new expectations. In this article, we provide an AR application to the trending educational activity of escape games in order to diffuse AR to a large audience. As the application of an educational escape game, which is a good tool to improve the motivation and communication skills of students, requires considerable time for design, manufacturing, and operating, a numeric, mobile AR version is proposed here. For this purpose, an original paper-based version of the scenario is presented, principally turning around the Solvay process for a high school/college audience. In this scenario, the students are led to follow in the footsteps of a young Belgian physicist, Ernest Solvay. Through enigmas, participants discover a secret room containing Solvay’s secrets in Brussels. Puzzles about the periodic table of elements, the CPK color code, chemical reaction balancing, the notion of molar mass, the Solvay process, or the philanthropic conferences organized by Solvay and the many other scientists involved are used to illustrate the chemical process discovered. This scenario and the Leblanc process scenario have been adapted to an AR experience with the open application Metaverse. Unlike conventional escape ga…

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Crossref · 10.1021/acs.jchemed.9b00933

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Authors
Estudante, A., & Dietrich, N.
Affiliations
  • Agrupamento de Escolas João de Deus, Faro, Portugal
  • Centre National de la Recherche Scientifique (FR)
Corresponding author
Dietrich, Nicolas
Venue
Journal of Chemical Education
Published
2020-03-31
Volume
97
Issue
5
Pages
1368-1374
ISSN
  • 0021-9584 (ISSN-L)
  • 1938-1328
OpenAlex
W3015097222
Cited by
133
References
0
Citations by year
2026: 10 · 2025: 17 · 2024: 26 · 2023: 33 · 2022: 22 · 2021: 16 · 2020: 9
FWCI
7.78
Type
journal article
Language
en
Locations
  • Journal of Chemical Education (publishedVersion)
  • HAL (submittedVersion, other-oa)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Chemistry › Physical and Theoretical Chemistry › Various Chemistry Research Topics
Keywords
augmented reality, escape rooms, mobile augmented reality, game-based learning, Solvay process, Leblanc process, chemistry education, student motivation, periodic table, molar mass, self-directed learning

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