Cited by 365Behavioral and Psychological StudiesChild and Adolescent Psychosocial and Emotional DevelopmentCrime Patterns and Interventions

The Good Behavior Game: A Best Practice Candidate as a Universal Behavioral Vaccine

Embry, Dennis D.·2002·Clinical Child and Family Psychology Review

Abstract

A "behavioral vaccine" provides an inoculation against morbidity or mortality, impacting physical, mental, or behavior disorders. An historical example of a behavioral vaccine is antiseptic hand washing to reduce childbed fever. In current society, issues with high levels of morbidity, such as substance abuse, delinquency, youth violence, and other behavioral disorders (multiproblems), cry out for a low-cost, widespread strategy as simple as antiseptic hand washing. Congruent research findings from longitudinal studies, twin studies, and other investigations suggest that a possibility might exist for a behavioral vaccine for multiproblem behavior. A simple behavioral strategy called the Good Behavior Game (GBG), which reinforces inhibition in a group context of elementary school, has substantial previous research to consider its use as a behavioral vaccine. The GBG is not a curriculum but rather a simple behavioral procedure from applied behavior analysis. Approximately 20 independent replications of the GBG across different grade levels, different types of students, different settings, and some with long-term follow-up show strong, consistent impact on impulsive, disruptive behaviors of children and teens as well as reductions in substance use or serious antisocial behaviors. The GBG, named as a "best practice" for the prevention of substance abuse or violent behavior by a number of federal agencies, is unique because it is the only practice implemented by individual teacher…

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Crossref · 10.1023/a:1020977107086

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References 106 · Cited by 365

Authors
Embry, D. D.
Corresponding author
Embry, Dennis D.
Venue
Clinical Child and Family Psychology Review
Published
2002-12
Volume
5
Issue
4
Pages
273-297
ISSN
  • 1096-4037 (ISSN-L)
  • 1573-2827
OpenAlex
W2146475873
Cited by
365
References
106
Citations by year
2026: 5 · 2025: 8 · 2024: 7 · 2023: 15 · 2022: 17 · 2021: 40 · 2020: 61 · 2019: 14 · 2018: 16 · 2017: 18 · 2016: 22 · 2015: 24 · 2014: 19 · 2013: 12 · 2012: 15
FWCI
5.27
Type
journal article
Language
en
Open access
closed
Locations
  • Clinical Child and Family Psychology Review (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Behavioral and Psychological Studies
  • Social Sciences › Psychology › Clinical Psychology › Child and Adolescent Psychosocial and Emotional Development
  • Social Sciences › Sociology and Political Science › Crime Patterns and Interventions
Keywords
Good Behavior Game, substance use prevention, antisocial behavior, youth violence, disruptive behavior, inhibition, elementary school, long-term follow-up, cost-effectiveness, best practices
MeSH terms
Absenteeism, Adolescent, Adolescent Behavior, Child, Child Behavior, Child, Preschool, Cost-Benefit Analysis, Games, Experimental, Health Education, Humans, Outcome and Process Assessment, Health Care, Peer Group, Public Health, School Health Services, United States, Violence, Health Behavior, Substance-Related Disorders, Benchmarking, Marketing

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