The DOI matches its Crossref record; 20 of the 20 references it cites were found in a registry or an index.
Specific cue reactivity on computer game-related cues in excessive gamers.
Abstract
It has been posited that excessive computer game playing behavior, referred to as computer game addiction, meets criteria that have been internationally established to define drug addiction. Nevertheless, there have been no psychophysiological investigations of the underlying mechanisms available to support the characterization of excessive computer gaming as behavioral addiction. To investigate whether excessive computer gaming parallels learning processes in development and maintenance (which are assumed to underlie drug addiction), the authors obtained a psychophysiological assessment of the (learned) emotional processing of computer game-relevant and -irrelevant cues. For this purpose, electroencephalographic recordings in excessive and casual computer game players were conducted. Significant between-group differences in event-related potentials evoked by computer game related-cues were found at parietal regions and point to an increased emotional processing of these cues in excessive pathological players compared with casual players. These results are in concordance with the suggestion that addiction is characterized and maintained through sensitization of the mesolimbic dopaminergic system along with incentive salience of specific addiction-associated cues.
Overview
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“Various studies support that cue reactivity is heightened amongst individuals with problematic gambling and gambling behavior (Hønsi, Mentzoni, Molde, & Pallesen, 2012; Thalemann, Wölfling, & Grüsser, 2007; Wulfert et al., 2009).”
From Cued for Risk: Evidence for an Incentive Sensitization Framework to Explain the Interplay between Stress and Anxiety, Substance Abuse, and Reward Uncertainty in Disordered Gambling Behavior (2019) · cites this paper as Thalemann, Wölfling, & Grüsser, 2007
Citations
Cites
Picton, T. W., Bentin, S., Berg, P., Donchin, E., Hillyard, S. A., Johnson, R., Miller, G. A., Ritter, W., Ruchkin, D. S., Rugg, M. D., et al. (2000) · Psychophysiology · doi:10.1111/1469-8986.3720127 · Cited by 2,157
McCarthy, G., & Wood, C. C. (1985) · Electroencephalography and Clinical Neurophysiology/Evoked Potentials Section · doi:10.1016/0168-5597(85)90015-2 · Cited by 1,765
Affective picture processing: The late positive potential is modulated by motivational relevance
Schupp, H. T., Cuthbert, B. N., Bradley, M. M., Cacioppo, J. T., Ito, T., & Lang, P. J. (2000) · Psychophysiology · doi:10.1111/1469-8986.3720257 · Cited by 1,361
Advances in Psychology Research
Columbus, F. H., Shohov, S. P., & Columbus, A. M. (2001) · Medical Entomology and Zoology · Cited by 914
The neuropsychological basis of addictive behaviour
Everitt, B. J., Dickinson, A., & Robbins, T. W. (2001) · Brain Research Reviews · doi:10.1016/s0165-0173(01)00088-1 · Cited by 808
Large-scale neural correlates of affective picture processing
Keil, A., Bradley, M. M., Hauk, O., Rockstroh, B. S., Elbert, T. R., & Lang, P. J. (2002) · Psychophysiology · doi:10.1111/1469-8986.3950641 · Cited by 678
Excessive Computer Game Playing: Evidence for Addiction and Aggression?
Grüsser, S. M., Thalemann, R., & Griffiths, M. D. (2007) · CyberPsychology & Behavior · doi:10.1089/cpb.2006.9956 · Cited by 616
Self-citationGr�sser, S. M., Wrase, J., Klein, S., Hermann, D., Smolka, M. N., Ruf, M., Weber-Fahr, W., Flor, H., Mann, K., Braus, D. F., et al. (2004) · Psychopharmacology · doi:10.1007/s00213-004-1828-4 · Cited by 598
Self-citationErratum to: “Parsing reward” [Trends Neurosci. 26 (2003) 507–513]
Berridge, K. C., & Robinson, T. E. (2003) · Trends in Neurosciences · doi:10.1016/j.tins.2003.09.001 · Cited by 562
Gambling Urges in Pathological Gambling: A Functional Magnetic Resonance Imaging Study
Potenza, M. N., Steinberg, M. A., Skudlarski, P., Fulbright, R. K., Lacadie, C. M., Wilber, M. K., Rounsaville, B. J., Gore, J. C., & Wexler, B. E. (2003) · Archives of General Psychiatry · doi:10.1001/archpsyc.60.8.828 · Cited by 414
Cited by
Sorted by citations
Items 201–208 of 208
Internetbezogene Störungen im Jugendalter : Diagnosen, Risiken und Hilfsangebote
Kindt, S. (2022) · Publication Server of Goethe University Frankfurt am Main (Goethe University Frankfurt) · doi:10.21248/gups.67535
(2012) · Nomos eBooks · doi:10.5771/9783845236902_505
Sussman, S. Y. (2020) · Cambridge University Press eBooks · doi:10.1017/9781108632591.042
Online gaming features in adolescents with attention-deficit/hyperactivity disorder
Uçur, Ö., & Dönmez, Y. E. (2023) · Anadolu Kliniği Tıp Bilimleri Dergisi · doi:10.21673/anadoluklin.1187327 · Cited by 1
Симптоми на адхд, ескепистичка мотивација и пол како предиктори на зависноста од играње видеоигри
Бабамова, Т. (2022) · Психологија наука и практика/Psychology science and practice · doi:10.47054/psyscip2211-12145b
Lin, Q., Huang, C., Mak, H. Y., Li, B., & Huang, H.-W. (2026) · Scientific Reports · doi:10.1038/s41598-026-38111-8
Diers, M., Brand, M., & Antons, S. (2026) · Neuroscience & Biobehavioral Reviews · doi:10.1016/j.neubiorev.2026.106737
Henderson, R. L. (2013) · ScholarsArchive (Brigham Young University)
Metadata
- Authors
- Thalemann, R., Wölfling, K., & Grüsser, S. M.
- Affiliations
- Charité – Universitätsmedizin Berlin (DE)
- ORCID
- Wölfling, K.
- Venue
- Behavioral Neuroscience
- Published
- 2007-06
- Volume
- 121
- Issue
- 3
- Pages
- 614-618
- ISSN
- 0735-7044 (ISSN-L)
- 1939-0084
- OpenAlex
- W1968821868
- Cited by
- 210
- References
- 20
- Citations by year
- 2026: 2 · 2025: 1 · 2024: 3 · 2023: 4 · 2022: 9 · 2021: 5 · 2020: 51 · 2019: 6 · 2018: 6 · 2017: 8 · 2016: 11 · 2015: 14 · 2014: 15 · 2013: 19 · 2012: 18
- FWCI
- 28.13
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Behavioral Neuroscience (publishedVersion)
- PubMed (publishedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
- Social Sciences › Psychology › Clinical Psychology › Sexuality, Behavior, and Technology
- Keywords
- gaming addiction, excessive gaming, cue reactivity, emotional processing, event-related potentials, parietal cortex, incentive salience, mesolimbic dopamine system, behavioral addiction
- MeSH terms
- Adult, Analysis of Variance, Brain Mapping, Computers, Cues, Electroencephalography, Emotions, Evoked Potentials, Female, Humans, Male, Parietal Lobe, Behavior, Addictive, Video Games
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review