Video Games in Health Care: Closing the Gap
DOI 10.1037/a0019441
Cited by (501)
Items 101–200 of 501
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- A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability StudyMichael Bressler, Joachim Merk, Tanja Gohlke, Fares Kayali, Adrien Daigeler, Jonas Kolbenschlag, Cosima Prahm · 2024 · JMIR Serious Games
- Digital Gaming for Nutritional Education: A Survey on Preferences, Motives, and Needs of Children and AdolescentsSophie Laura Holzmann, Felicitas Dischl, Hanna Schäfer, Georg Groh, Hans Hauner, Christina Holzapfel · 2019 · JMIR Formative Research
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- The impact of an interactive computer game on the quality of life of children undergoing chemotherapySedigheh Talakoub, Zahra Fazelniya, Mostafa Najafi, Alireza Moafi · 2017 · Iranian Journal of Nursing and Midwifery Research
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- Effect of Playing Interactive Computer Game on Distress of Insulin Injection Among Type 1 Diabetic ChildrenFatemeh Ebrahimpour, Narges Sadeghi, Mostafa Najafi, Bijan Iraj, Akram Shahrokhi · 2015 · Iranian Journal of Pediatrics
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- Feasibility and Acceptability of ‘VitaVillage’: A Serious Game for Nutrition EducationNienke de Vlieger, Lachlan Sainsbury, Shamus P. Smith, Nicholas Riley, Andrew Miller, Clare Elizabeth Collins, Tamara Bucher · 2021 · Nutrients
- The psychology serious game prototype for preschool childrenAgnieszka Szczęsna, Jakub Grudziński, Tomasz Grudziński, Robert Mikuszewski, Adrian Dębowski · 2011 · SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health/IEEE International Conference on Serious Games and Applications for Health
- Visual and Human-Interpretable Feedback for Assisting Physical ActivityMichel Antunes, Renato Baptista, Girum Demisse, Djamila Aouada, Björn Ottersten · 2016 · Lecture notes in computer science
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- Game-Based Speech Rehabilitation for People with Parkinson’s DiseaseJuliane Mühlhaus, Hendrike Frieg, Kerstin Bilda, Ute Ritterfeld · 2017 · Lecture notes in computer science
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- Authoring Adaptive 3D Virtual Learning EnvironmentsAhmed Ewais, Olga De Troyer · 2014 · International Journal of Virtual and Personal Learning Environments
- From England to Uganda: Children Designing and Evaluating Serious GamesGavin Sim, Janet C. Read, Peggy Gregory, Diana Yifan Xu · 2014 · Human-Computer Interaction
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- The effect of using an interactive mobile application for the management of chemotherapy-induced nausea and vomiting in children: Randomized controlled studyRemziye Semerci, Melahat Akgün Kostak, Cem Taşkın · 2022 · European Journal of Oncology Nursing
- Games for the Assessment and Treatment of Mental HealthRegan Lee Mandryk, Max Valentin Birk, Adam Lobel, Marieke M. J. W. van Rooij, Isabela Granic, Vero Vanden Abeele · 2017 · Annual Symposium on Computer-Human Interaction in Play
- The effects of a gamified approach avoidance training and verbal suggestions on food outcomesLemmy Schakel, Dieuwke Swaantje Veldhuijzen, Henriët van Middendorp, Pieter Van Dessel, Jan De Houwer, Rafael Bidarra E, Andrea W.M. Evers · 2018 · PLoS ONE
- Supporting Human Capital development with Serious Games: An analysis of three experiencesJeffrey Earp, Michela Ott, Maria Magdalena Popescu, Margarida Roméro, Mireia Usart · 2013 · Computers in Human Behavior
- Let the games begin: Serious games in prevention and rehabilitation to improve outcomes in patients with cardiovascular diseaseBrynja Ingadóttir, Tiny Jaarsma, Leonie Verheijden Klompstra, Jan Aidemark, Linda Askenäs, Yotam Bahat, Oran Ben‐Gal, Aseel Berglund, Erik Berglund, Christoph Höchsmann et al. · 2020 · European Journal of Cardiovascular Nursing
- “Stop bullying now!” Investigating the effectiveness of a serious game for teachers in promoting autonomy-supporting strategies for disabled adults: A randomized controlled trialPieternel Lievense, Stefania Victorita Vacaru, Juliette Margo Liber, M. Bonnet, Paula Sophia Sterkenburg · 2018 · Disability and health journal
- The Methodology of Designing Serious Games for Children and Adolescents Focused on Psychological GoalsAgnieszka Szczęsna, Marta Tomaszek, Aleksandra Wieteska · 2012 · Lecture notes in computer science
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- Supporting self-management of obesity using a novel game architecturePhilippe J. Giabbanelli, Rik Crutzen · 2014 · Health Informatics Journal
- Leveling Up: A Review of Emerging Trends and Suggestions for the Next Generation of Communication Research Investigating Video Games’ EffectsAnthony Mlimperos, Edward Downs, James Divory, Nicholas David Bowman · 2013 · Annals of the International Communication Association
- The Role of the Researcher in Making Serious Games for HealthPamela M. Kato · 2012 · Advances in healthcare information systems and administration book series
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- Video-based Feedback for Assisting Physical ActivityRenato Baptista, Michel Antunes, Djamila Aouada, Björn Ottersten · 2017 · International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP)
- A Serious Game to Improve Emotion Regulation in Treatment-Seeking Individuals With Gambling Disorder: A Usability StudyTeresa Mena-Moreno, Fernando Fernández‐Aranda, Roser Granero, Lucero Munguía, Trevor Steward, Hibai López-González, Amparo del Pino‐Gutiérrez, María Lozano‐Madrid, Mónica Gómez‐Peña, Laura Moragas et al. · 2021 · Frontiers in Psychology
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- Use of Gaming in Self-Management of Diabetes in TeensEllen Swartwout, Ashley El-Zein, Patricia Deyo, Rachel Sweenie, Randi M. Streisand · 2016 · Current Diabetes Reports
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- e-Estesia: A Serious Game for Reducing Arousal, Improving Emotional Regulation and Increasing Wellbeing in Individuals with Gambling DisorderTeresa Mena-Moreno, Lucero Munguía, Roser Granero, Ignacio Lucas, Fernando Fernández‐Aranda, Mónica Gómez‐Peña, Laura Moragas, Antonio Verdejo‐García, José Manuel Menchón, Susana Jiménez‐Múrcia · 2022 · Journal of Clinical Medicine
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