Dissociating distractor-filtering at encoding and during maintenance.
Open accessAbstract
The effectiveness of distractor-filtering is a potentially important determinant of working memory capacity (WMC). However, a distinction between the contributions of distractor-filtering at WM encoding as opposed to filtering during maintenance has not been made and the assumption is that these rely on the same mechanism. Within 2 experiments, 1 conducted in the laboratory with 21 participants, and the other played as a game on smartphones (n = 3,247) we measure WMC without distractors, and present distractors during encoding or during the delay period of a WM task to determine performance associated with distraction at encoding and during maintenance. Despite differences in experimental setting and paradigm design between the 2 studies, we show a unique contribution to WMC from both encoding and delay distractor performance in both experiments, while controlling for performance in the absence of distraction. Thus, within 2 separate experiments, 1 involving an extremely large cohort of 3,247 participants, we show a dissociation between encoding and delay distractor-filtering, indicating that separate mechanisms may contribute to WMC.
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Wii Tests, Shapebuilder, The Great Brain Experiment, BAM-COG, and Tap the Hedgehog produced output measures/scores that correlated fairly well with their non-gamelike counterparts.
“Wii Tests [21], Shapebuilder [37], The Great Brain Experiment [32,39], BAM-COG [28], and Tap the Hedgehog [27] were all found to produce output measures/scores that correlated fairly well with their non–gamelike counterparts”
From Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016) · cites this paper as [39]
Sample correlations from some simpler validation studies suggest intertask correlations of 0.45-0.60.
“However, sample correlations from some of the simpler validation studies suggest intertask correlations of 0.45-0.60 [28,37,39,63].”
From Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016) · cites this paper as [39]
Data collected from two very different gamified and nongamified tasks could fit similar models of working memory capacity.
“McNab and Dolan showing that data collected from 2 very different gamified and nongamified tasks could fit similar models of working memory capacity.”
From Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016) · cites this paper as [39]
The Great Brain Experiment and GAME both showed gamelike tasks to be appropriate for measuring and training working memory.
“The Great Brain Experiment [39] and GAME [46] both showed gamelike tasks to be appropriate for measuring and training working memory.”
From Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016) · cites this paper as [39]
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References 31 · Cited by 49
- Authors
- McNab, F., & Dolan, R. J.
- Affiliations
- University of Birmingham (GB)
- Wellcome Centre for Human Neuroimaging (GB)
- Corresponding author
- McNab, Fiona
- Venue
- Journal of Experimental Psychology: Human Perception and Performance
- Published
- 2014-06
- Volume
- 40
- Issue
- 3
- Pages
- 960-967
- ISSN
- 0096-1523 (ISSN-L)
- 1939-1277
- PMC
- PMC4035130
- OpenAlex
- W2047632905
- Cited by
- 49
- References
- 31
- Citations by year
- 2026: 2 · 2025: 7 · 2024: 2 · 2023: 7 · 2022: 6 · 2021: 5 · 2020: 1 · 2018: 3 · 2017: 3 · 2016: 5 · 2015: 7 · 2014: 1
- FWCI
- 7.42
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- Journal of Experimental Psychology Human Perception & Performance (publishedVersion, other-oa)
- Europe PMC (PubMed Central) (publishedVersion, cc-by)
- PubMed Central (publishedVersion, cc-by)
- PubMed (publishedVersion)
- Max Planck Digital Library (submittedVersion)
- University of Birmingham Research Portal (University of Birmingham) (submittedVersion, cc-by)
- MPG.PuRe (Max Planck Society) (submittedVersion)
- Funders
- Wellcome Trust (091826/Z/10/Z, 091593/Z/10/Z, 098362/Z/12/Z)
- Topics
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Cognitive Abilities and Testing
- Life Sciences › Neuroscience › Cognitive Neuroscience › Neural and Behavioral Psychology Studies
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Cognitive Functions and Memory
- Keywords
- distractor filtering, working memory capacity, working memory encoding, working memory maintenance, delay period, distraction, mobile gaming
- MeSH terms
- Adult, Ascorbic Acid, Attention, Benserazide, Double-Blind Method, Female, Humans, Levodopa, Male, Memory, Short-Term, Orientation, Pattern Recognition, Visual, Perceptual Masking, Reaction Time, Placebo Effect, Control Groups, Cell Phone, Sensory Gating, Young Adult
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