Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume
Abstract
Playing video games is a popular leisure activity among children and adults, and may therefore potentially influence brain structure. We have previously shown a positive association between probability of gray matter (GM) volume in the ventral striatum and frequent video gaming in adolescence. Here we set out to investigate structural correlates of video gaming in adulthood, as the effects observed in adolescents may reflect only a fraction of the potential neural long-term effects seen in adults. On magnetic resonance imaging (MRI) scans of 62 male adults, we computed voxel-based morphometry to explore the correlation of GM with the lifetime amount of video gaming (termed joystick years). We found a significant positive association between GM in bilateral parahippocamal region (entorhinal cortex) and left occipital cortex/inferior parietal lobe and joystick years (P<0.001, corrected for multiple comparisons). An exploratory analysis showed that the entorhinal GM volume can be predicted by the video game genres played, such as logic/puzzle games and platform games contributing positively, and action-based role-playing games contributing negatively. Furthermore, joystick years were positively correlated with hippocampus volume. The association of lifetime amount of video game playing with bilateral entorhinal cortex, hippocampal and occipital GM volume could reflect adaptive neural plasticity related to navigation and visual attention.
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Heavy users of video games had smaller gray matter volume in the hippocampus.
“Another study found that participants who were heavy users of video games had smaller gray matter volume in the hippocampus, a brain region involved in spatial memory (Kühn and Gallinat, 2014).”
From The impact of digital technology, social media, and artificial intelligence on cognitive functions: a review (2023) · cites this paper as Kühn and Gallinat, 2014
Excessive video gaming has been associated with reduced gray matter volume in the striatum, which is involved in reward processing and impulse control.
“Excessive video gaming has also been associated with reduced gray matter volume in the striatum, which is involved in reward processing and impulse control (Kühn and Gallinat, 2014).”
From The impact of digital technology, social media, and artificial intelligence on cognitive functions: a review (2023) · cites this paper as Kühn and Gallinat, 2014
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References 58 · Cited by 165
- Authors
- Kühn, S., & Gallinat, J.
- Affiliations
- Max Planck Institute for Human Development (DE)
- St. Hedwig-Krankenhaus (DE)
- Corresponding author
- Kühn, S
- ORCID
- Kühn, S
- Venue
- Molecular Psychiatry
- Published
- 2013-08-20
- Volume
- 19
- Issue
- 7
- Pages
- 842-847
- ISSN
- 1359-4184 (ISSN-L)
- 1476-5578
- OpenAlex
- W1979617987
- Cited by
- 165
- References
- 58
- Citations by year
- 2026: 10 · 2025: 12 · 2024: 10 · 2023: 6 · 2022: 3 · 2021: 11 · 2020: 43 · 2019: 11 · 2018: 11 · 2017: 15 · 2016: 13 · 2015: 13 · 2014: 4 · 2013: 3
- FWCI
- 34.07
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Molecular Psychiatry (publishedVersion)
- PubMed (publishedVersion)
- Max Planck Institute for Plasma Physics (submittedVersion)
- MPG.PuRe (Max Planck Society) (submittedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Cognitive Abilities and Testing
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Keywords
- video gaming, gray matter volume, entorhinal cortex, hippocampus, occipital cortex, inferior parietal lobule, video game genres, neuroplasticity, brain structure, navigation, visual attention
- MeSH terms
- Adult, Hippocampus, Humans, Magnetic Resonance Imaging, Male, Occipital Lobe, Time Factors, Entorhinal Cortex, Video Games, Young Adult, Neuroimaging, Gray Matter
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