Cited by 179Creativity in Education and NeuroscienceDesign Education and PracticeArtificial Intelligence Applications

An empirical investigation of the impact of ChatGPT on creativity

Lee, Byung Cheol, Chung, Jaeyeon·2024·Nature Human Behaviour

Abstract

This paper investigates the potential of ChatGPT for helping humans tackle problems that require creativity. Across five experiments, we asked participants to use ChatGPT (GPT-3.5) to generate creative ideas for various everyday and innovation-related problems, including choosing a creative gift for a teenager, making a toy, repurposing unused items and designing an innovative dining table. We found that using ChatGPT increased the creativity of the generated ideas compared with not using any technology or using a conventional Web search (Google). This effect remained robust regardless of whether the problem required consideration of many (versus few) constraints and whether it was viewed as requiring empathetic concern. Furthermore, ChatGPT was most effective at generating incrementally (versus radically) new ideas. Process evidence suggests that the positive influence of ChatGPT can be attributed to its capability to combine remotely related concepts into a cohesive form, leading to a more articulate presentation of ideas.

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Crossref · 10.1038/s41562-024-01953-1

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  • Several studies find benefits from GenAI in creative tasks, but these findings are typically limited to specific creative tasks.

    “For example, several studies find benefits from GenAI in creative tasks, but these findings are typically limited to specific creative tasks (e.g., story writing, ideating business models) [16, 39, 64, 72].”
  • Recent studies examining human-GenAI teams versus GenAI-only outputs report no significant performance gains from adding humans to GenAI-generated content.

    “recent studies examining the latter report no significant performance gains from adding humans to GenAI-generated content [39].”
  • The majority of studies identified in our literature review rely on relatively naive GenAI setups-often based on simple one-shot prompts or by providing participants with unmodified, off-the-shelf LLMs.

    “The majority of studies identified in our literature review rely on relatively naive GenAI setups-often based on simple one-shot prompts (e.g., as in [37]) or by providing participants with unmodified, offthe-shelf LLMs (e.g., as in [39]).”
  • Current GenAI models often tend to recombine familiar elements across contexts rather than generating radically novel ideas, which may lead to more incremental innovation.

    “Further, current GenAI models often tend to recombine familiar elements [39] across contexts rather than generating radically novel ideas, which may lead to more incremental innovation.”
  • Previous qualitative research highlighted students' fears of unfair judgement for declaring AI use.

    “Previous qualitative research 19,32 highlighted students' fears of unfair judgement for declaring AI use.”

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References 27 · Cited by 179

Authors
Lee, B. C., & Chung, J.
Affiliations
  • University of Houston (US)
  • Rice University (US)
Corresponding author
Lee, Byung Cheol
Venue
Nature Human Behaviour
Published
2024-08-12
Volume
8
Issue
10
Pages
1906-1914
ISSN
2397-3374 (ISSN-L)
OpenAlex
W4401518309
Cited by
179
References
27
Citations by year
2026: 102 · 2025: 75 · 2024: 2
FWCI
73.23
Type
journal article
Language
en
Open access
closed
Locations
  • Nature Human Behaviour (publishedVersion)
  • PubMed (publishedVersion)
  • RePEc: Research Papers in Economics (submittedVersion)
  • OSF Preprints (OSF Preprints) (submittedVersion)
Topics
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Creativity in Education and Neuroscience
  • Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence Applications
Keywords
ChatGPT, creativity, generative AI, idea generation, problem solving, innovation, everyday problem solving, empathic concern, constraints, conceptual combination
MeSH terms
Adolescent, Adult, Creativity, Female, Humans, Male, Problem Solving, Internet, Young Adult

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