The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
Towards real-time photorealistic 3D holography with deep neural networks
Open accessAbstract
The ability to present three-dimensional (3D) scenes with continuous depth sensation has a profound impact on virtual and augmented reality, human–computer interaction, education and training. Computer-generated holography (CGH) enables high-spatio-angular-resolution 3D projection via numerical simulation of diffraction and interference1. Yet, existing physically based methods fail to produce holograms with both per-pixel focal control and accurate occlusion2,3. The computationally taxing Fresnel diffraction simulation further places an explicit trade-off between image quality and runtime, making dynamic holography impractical4. Here we demonstrate a deep-learning-based CGH pipeline capable of synthesizing a photorealistic colour 3D hologram from a single RGB-depth image in real time. Our convolutional neural network (CNN) is extremely memory efficient (below 620 kilobytes) and runs at 60 hertz for a resolution of 1,920 × 1,080 pixels on a single consumer-grade graphics processing unit. Leveraging low-power on-device artificial intelligence acceleration chips, our CNN also runs interactively on mobile (iPhone 11 Pro at 1.1 hertz) and edge (Google Edge TPU at 2.0 hertz) devices, promising real-time performance in future-generation virtual and augmented-reality mobile headsets. We enable this pipeline by introducing a large-scale CGH dataset (MIT-CGH-4K) with 4,000 pairs of RGB-depth images and corresponding 3D holograms. Our CNN is trained with differentiable wave-based loss functions5 and physically approximates Fresnel diffraction. With an anti-aliasing phase-only encoding method, we experimentally demonstrate speckle-free, natural-looking, high-resolution 3D holograms. Our learning-based approach and the Fresnel hologram dataset will help to unlock the full potential of holography and enable applications in metasurface design6,7, optical and acoustic tweezer-based microscopic manipulation8–10, holographic microscopy11 and single-exposure volumetric 3D printing12,13. A deep-learning-based approach using a convolutional neural network is used to synthesize photorealistic colour three-dimensional holograms from a single RGB-depth image in real time, and termed tensor holography.
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Cites
U-Net: Convolutional Networks for Biomedical Image Segmentation
Ronneberger, O., Fischer, P., & Brox, T. (2015) · Lecture notes in computer science · doi:10.1007/978-3-319-24574-4_28 · Cited by 99,404
Describing Textures in the Wild
Cimpoi, M., Maji, S., Kokkinos, I., Mohamed, S., & Vedaldi, A. (2014) · 2014 IEEE Conference on Computer Vision and Pattern Recognition · doi:10.1109/cvpr.2014.461 · Cited by 2,438
Cited by
Yin, K., Hsiang, E.-L., Zou, J., Li, Y., Yang, Z., Yang, Q., Lai, P.-C., Lin, C.-L., & Wu, S.-T. (2022) · Light: Science & Applications · doi:10.1038/s41377-022-00851-3 · Cited by 458
Metadata
- Authors
- Shi, L., Li, B., Kim, C., Kellnhofer, P., & Matusik, W.
- Venue
- Nature
- Published
- 2021-03-10
- Volume
- 591
- Issue
- 7849
- Pages
- 234-239
- ISSN
- 0028-0836 (ISSN-L)
- 1476-4687
- OpenAlex
- W3134146960
- Cited by
- 637
- References
- 2
- FWCI
- 44.27
- Type
- journal article
- Language
- en
- Open access
- hybrid
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- Shi, L., Li, B., Kim, C., Kellnhofer, P., & Matusik, W. (2021). Towards real-time photorealistic 3D holography with deep neural networks. Nature. https://doi.org/10.1038/s41586-020-03152-0
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